Author Topic: Reversing the direction of particles?  (Read 1878 times)

Is it possible to make it so that instead of the particles going away from the gun they go towards the gun?

If so how?

Particles or projectiles?


where would the particles be coming from so that they could move towards the gun?

You mean like hit and object and then the particles retract?

No, the particles don't have collision.

I think he means something like the smoke that goes out the back of the rocket launcher.

I think he means something like the smoke that goes out the back of the rocket launcher.
that's modelled in.

Well, kinda.  There'd be a mountpoint for that emitter, but the smoke itself is not part of the model.

When you shoot particles they go away from you and the gun. I want it so when you shoot the particles come from the air to the gun, like it's sucking in the air.

Then you'll need a mountpoint in front of the gun barrel.

Is there not an offset field? I want to use the printer model.


What does ejectionOffset in ParticleEmitterData do then? (I found it looking through some weapons)

I know when I was trying to fix the position of Jervans 'Hello' emote I had to change the ejectionOffset, which changed the start position of the particles.