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Reversing the direction of particles?
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Topic: Reversing the direction of particles? (Read 1877 times)
MrPickle
January 07, 2008, 10:09:58 AM
Is it possible to make it so that instead of the particles going away from the gun they go towards the gun?
If so how?
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Trader
January 07, 2008, 10:27:20 AM
Particles or projectiles?
MrPickle
January 07, 2008, 10:38:00 AM
Particles
Zor
January 07, 2008, 07:44:47 PM
where would the particles be coming from so that they could move towards the gun?
Terror
January 07, 2008, 07:55:14 PM
You mean like hit and object and then the particles retract?
Trader
January 07, 2008, 08:45:09 PM
No, the particles don't have collision.
Jervan
January 08, 2008, 09:32:53 AM
I think he means something like the smoke that goes out the back of the rocket launcher.
stevey1000
January 08, 2008, 09:56:09 AM
Quote from: Jervan on January 08, 2008, 09:32:53 AM
I think he means something like the smoke that goes out the back of the rocket launcher.
that's modelled in.
Trader
January 08, 2008, 10:21:17 AM
Well, kinda. There'd be a mountpoint for that emitter, but the smoke itself is not part of the model.
MrPickle
January 08, 2008, 11:08:04 AM
When you shoot particles they go away from you and the gun. I want it so when you shoot the particles come from the air to the gun, like it's sucking in the air.
Trader
January 08, 2008, 12:32:29 PM
Then you'll need a mountpoint in front of the gun barrel.
MrPickle
January 08, 2008, 12:36:34 PM
Is there not an offset field? I want to use the printer model.
Trader
January 08, 2008, 12:38:29 PM
I don't think so.
MrPickle
January 08, 2008, 12:42:54 PM
What does ejectionOffset in ParticleEmitterData do then? (I found it looking through some weapons)
Randy
January 08, 2008, 12:47:44 PM
I know when I was trying to fix the position of Jervans 'Hello' emote I had to change the
ejectionOffset
, which changed the start position of the particles.
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Reversing the direction of particles?