Author Topic: Steam is allowing people to sell workshop content  (Read 20817 times)

what's a sarcasm? i heard my 2nd grade english teacher say it once. what does it mean.
congratulations, you can quote my post! do you want me to clap for you?

but anyway calm the hell down guys. you are all treating this like it's the end of the loving world when in actuality it's a mistake on valve's part.

Mod makers arguing "I need to pay the bills" are loving stupid, so are all the people going "well I should be payed for my work." If you want to be payed, make your own stuff, not mods.
i don't understand why it's ethically wrong to accept money for the content you create yourself

couldn't that be applied to any kind of art form? where is the line where legitimate work becomes "real work?" for simple mods it seems pretty clear, but there are game mods that are nearly entire games in their own right, the only difference is that they piggyback on an existing work to function. is the content any less-valuable just because it's for an existing game? i don't personally think so.

but anyway calm the hell down guys. you are all treating this like it's the end of the loving world when in actuality it's a mistake on valve's part.

How's the weather in the moral high ground this time o' year?

congratulations, you can quote my post! do you want me to clap for you?
congratulations, you can quote my post! do you want me to clap for you?

honestly zanaran has nothing of value to add to this discussion, he's just trying to be better than everyone by downsizing the issue

but anyway calm the hell down guys. you are all treating this like it's the end of the loving world when in actuality it's a mistake on valve's part.
Who is treating this like it is the end of the world

honestly zanaran has nothing of value to add to this discussion, he's just trying to be better than everyone by downsizing the issue
know what, fine, i was proven wrong. happy?
hopefully valve realizes they forgeted something up and fixes it

Who is treating this like it is the end of the world
the people going "waaah god is dead" etc.

congratulations, you can quote my post! do you want me to clap for you?

stop copying me, jimmy!

so apparently the guy who made the first pulled-off paid mod posted something on reddit

http://www.reddit.com/r/skyrimmods/comments/33qcaj/the_experiment_has_failed_my_exit_from_the/

I pulled this out of that thread and the bethesda forums link inside
Quote
ifts of Akatosh [Corvalho] - $731.59 revenue, $100 personal profit
Shadow Scale Set [Sebastian] - $644.49 revenue, $100 personal profit
Sange Sword [T_Vidotto] - $88.25 revenue, $0 personal profit
Yasha Sword [T_Vidotto] - $104.00 revenue, $0 personal profit
Butterfly Sword [T_Vidotto] - $55.75 revenue, $0 personal profit
Lambda Locator [Jimo] - $118.09 revenue, $0 personal profit
Purity [Laast] - $1055.47 revenue, $200 personal profit
Blazing Ringsword [Fido] - $122.50 revenue, $0 personal profit
Scrib Crusher [Fido] - $53.00 revenue, $0 personal profit
iNeed [isoku] - $88.11 revenue, $0 personal profit
Wet and Cold [isoku] - $229.68 revenue. $0 personal profit
Shezrie's Bleakden Town [Shezrie] - $344.27 revenue, $0 personal profit
Firelink Implements [Vermilion Wlad] - $209.88 revenue, $0 personal profit
Midas Magic Gold Edition [xilverbulet] - $615.94 revenue, $100 personal profit
The Watcher Staff [Jeremy Klein] - $151.47 revenue, $0 personal profit
Blind Raven [RadLyte] - $193.50 revenue, $0 personal profit
Arissa - The Wandering Rogue [Chesko] - $499.93 revenue, $100 personal profit
Castle Volkihar Rebuilt [Arthmoor] - $471.15 revenue, $100 personal profit
Totals
$5777.08 Total Revenue
$700 paid to 6 content creators
$744.27 content creator revenue being withheld
$1733.12 Profit for Valve
$2599.69 profit for Bethesda
Valve and bethesda can go forget themselves right now

the mods being paid idea wouldn't be bad if they weren't allowed ridiculous prices on the mods
like seriously $1000, why the forget would anyone buy that? if anything that's just making it unable to be used. they should make them the same price as emotes but we can't have a perfect world
« Last Edit: April 25, 2015, 12:13:54 AM by Maxwell. »

the mods being paid idea wouldn't be bad if they weren't allowed ridiculous prices on the mods
like seriously $1000, why the forget would anyone buy that? if anything that's just making it unable to be used. they should make them the same price as emotes
You can set the price of emotes as high as you please. Its all about the person who puts it up

You can set the price of emotes as high as you please. Its all about the person who puts it up
I know but emotes are usually well priced and I can buy them from just steam money and not my own, plus there are many different people selling the same emote at different prices, you have the option to just not buy expensive emotes. whereas there's only one mod and so only one price

another reason I'm guessing as to why we can't put that reasonable price on mods either because the amount people are getting just isn't enough with the 25% cut thing
« Last Edit: April 24, 2015, 11:33:37 PM by Maxwell. »

Its just how supply and demand works, only one mod so they can price it as high as they want. They'll lower it when they realize no one will buy it.

Its just how supply and demand works, only one mod so they can price it as high as they want. They'll lower it when they realize no one will buy it.
yeah that also works

the really bad part about this is, it will encourage official developers to use the system for official dlc.
valve knows this, and knows it will force more market share toward steam since it will have official content for major games that no other platform gets.

the good people of /r/pcmasterrace are becoming unreasonable and idiotic
prancing about talking about abandoning steam entirely because valve made a bad choice that is reversible in the near future