Author Topic: Steam is allowing people to sell workshop content  (Read 20787 times)

the good people of /r/pcmasterrace are becoming unreasonable and idiotic
prancing about talking about abandoning steam entirely because valve made a bad choice that is reversible in the near future
valve has been the wisest major company so far to go off and do something this loving ridiculous, and continue to do stupid stuff (removing negative feedback)

i can understand why they're saying abandoning steam, i'd rather use the humble bundle packages and just buy games from dev sites and ignore steam if this doesn't end up fixed, or we don't get any feedback from the devs.

Seems like you are the stupid one. DLC is content that you download. Downloadable content, if you will. Things that can be downloaded to add content to your game.

I think you are confused and think DLC = Paid DLC.Actually it does genius.
ur a bit 2 literal espec w/ a word that is so widly used in the context i usd it as

man this is really sad

first EA, then Ubisoft, and now Bethesda and Valve start pulling stuff too

what next, Rockstar? 2K games?

man this is really sad

first EA, then Ubisoft, and now Bethesda and Valve start pulling stuff too

what next, Rockstar? 2K games?
You can buy in-game money with Shark Cards in GTA: Online.
And for the record, you were able to buy those before GTA: Online was even released.
As for 2K, you have Borderlands golden keys in-game.

As for 2K, you have Borderlands golden keys in-game.
u wot m8
golden keys are given out for free periodically via codes on facebook and twitter

u wot m8
golden keys are given out for free periodically via codes on facebook and twitter
Hm, my bad, I thought you could buy it as well. It's fine then.

i don't understand why it's ethically wrong to accept money for the content you create yourself

couldn't that be applied to any kind of art form? where is the line where legitimate work becomes "real work?" for simple mods it seems pretty clear, but there are game mods that are nearly entire games in their own right, the only difference is that they piggyback on an existing work to function. is the content any less-valuable just because it's for an existing game? i don't personally think so.
The issue isn't that accepting money is ethically wrong, the distinction comes when you're charging for it. Donations and the like for mods have always existed, the difference is that they weren't paywalled. Just because you created content doesn't mean you should be able to charge for it, I can create a fanfic about harry potter rapping his way to the top on the streets of NYC, doesn't mean I can charge for it. Any mods that are big enough to even come close to being worth money, that is, reaching the $1 per hour of content, couldn't be sold because of how much they rely on other mods to function.

Lol you can't even view the discussion boards/comments of Paid for mods now.


The issue isn't that accepting money is ethically wrong, the distinction comes when you're charging for it. Donations and the like for mods have always existed, the difference is that they weren't paywalled. Just because you created content doesn't mean you should be able to charge for it, I can create a fanfic about harry potter rapping his way to the top on the streets of NYC, doesn't mean I can charge for it. Any mods that are big enough to even come close to being worth money, that is, reaching the $1 per hour of content, couldn't be sold because of how much they rely on other mods to function.
why not? is the work any less-valid?

like if you just throw a bunch of assets and code together you didn't make, that's one thing, but if you spend a significant portion of your free time to make unique content, why wouldn't that be valid enough to justify charging for it? i'm not sure i completely understand the idea that content isn't real content unless it's standalone. what makes the content less-acceptable in that respect? i just want to know where the logical line is actually drawn between generated content that is acceptable and unacceptable for payment. it seems natural that if someone creates a work, they should be able to charge for it, and if they charge too much, their work's success is hindered as a direct result. this is the same for youtube, for games, for arts and disciplines in general. it's why commissioning works and why youtube partnerships exist. people that dedicate themselves to delivering unique content for the entertainment and enjoyment of their audience should be able to profit if the situation is appropriate. not to mention the less-relevant incentive monetisation provides to talented individuals who don't mod simply because it isn't a profitable allocation of their resources; individuals who could provide fantastic third-party content to games if they knew they could make a worthwhile investment of their time.

in addition, the review system exists for mods (existed? did valve really remove it? if so this can be interpreted as "why reviews should be a thing for mods" as well) for the same reason it exists for games. games that aren't worth the money the ask for are reamed for it, and the same will happen for mods. if a developer charges more than their product is worth, they're ultimately only hurting his/her self. reviews allow the everyman to play a role in the market by putting the word out there that, "this is terrible," or, "this is amazing." that's also why the downvoting raids are fairly ridiculous, because they don't play a role in demonstrating an opinion on the work itself, but rather the fact that it isn't free, which unfairly distorts the review system in such a way that decent works are punished by the community for a reason irrelevant to the actual quality of the product itself. and that's equally why removing rating and reviewing would be ridiculous, because it takes away that system so that the good and the bad are indistinguishable aside from marketing slips which indicate poorness


(Found on Reddit)

Bethesda is the one at fault for the 25%, apparently.

Welp, GoG and Desura are the only good guys left I guess.

-snip-

You cannot leave or read reviews/comments on P2P mods you don't own. 

The logical line is drawn when payment gets in the way of content. Youtube isn't comparable to payed mods since they are A: standalone, they're just hosted video files and B: they're free to the end user. A mod is something that can only be used if you have the original game and that particular mod's dependencies. I'm not saying content isn't content if it isn't standalone, I'm saying all content doesn't deserve a paywall, especially if that content is dependent almost entirely on content from different authors. None of these mods are curated, a horse genitalia mod being sold for $99 got on the market before valve flipped the damage control switch and purged the store.

This system is going to forget up the modding community. That isn't even a slippery slope argument, that stuff is already happening. That immersive fishing mod, art of the catch, was taken down due to copyright issues, wet & cold just got slapped with a  DCMA.

Essentially, my point is that treating mods like payed DLC will bring nothing good. It gives modders incentive to make shovelware mods, it give game makers incentive to make broken, stuff games, it breaks apart preexisting communities which had few problems before this point, and it forces people to pay for things that might literally destroy their game.

i guess the question is, "are people ever entitled to other people's content?" and i don't think that's so. if content creators feel their works are worth more than nothing, they should have the ability to charge, and if they're wrong, a REVIEW SYSTEM WTF would help them get that feedback and help potential buyers aware of the product's quality

the legal implications of this are massive, you're right, and that's going to be a problem

this though:
Essentially, my point is that treating mods like payed DLC will bring nothing good. It gives modders incentive to make shovelware mods, it give game makers incentive to make broken, stuff games, it breaks apart preexisting communities which had few problems before this point, and it forces people to pay for things that might literally destroy their game.
i don't get. these all sounds like things that would be easily solved the exact same way they're solved for games: by having the information out there to help consumers be informed. AKA the review system that should exist and it is completely stupid to not have wtf are they thinking with that
« Last Edit: April 25, 2015, 03:31:25 PM by otto-san »

I'm thinking about buying CS:GO just so I can buy all the cases and make all the moneyz

This is good investment, no?