Author Topic: Steam is allowing people to sell workshop content  (Read 20710 times)

skyrim reviews dropped below 90%

This is probably gonna end up like Youtube
Steam has barely any competition and the the competion they do have are big starfishs
Nobody wants to turn to a bigger starfish so they have no choice but to stay and get stuff thrown at their face all day
But the stuff they get thrown at their faces smells less bad so that's why they stay.
It can't end up like youtube because, for the end consumer, youtube is completely free. I don't pay to watch videos, if they suddenly costed money you can be damn sure people would migrate.

They scrapped it because of backlash, but this is still paying for something that could have unforeseen consequences. It's not like the people who would pay for mods understand the implications of installing mods, possible conflictions, and how to resolve these issues mods can cause. Also this has had the effect on the quality of mods already. The Midas Magic free version had an advertisement system installed on a certain percentage chance every time you cast the higher level spells. If this stuff continues we'll have an appstore instead of a modding scene, and we've all seen how great the appstore is.
yeah, those are problems as well and another reason why the implementation in this case is completely stupid

there needs to be a better refund policy so people don't get shafted by terrible or broken mods or mods that were falsely advertised
there needs to be a review system to prevent mod makers from getting away with sneaky poopy woopy
there needs to be a kind of moderation to ensure broken mods aren't on the workshop, which could be solved via a user-reported system (which i'm willing to bet already exists)

all of these things are completely standard for any ethical distribution platform of anything. mods are no different and deserve no special treatment.



It can't end up like youtube because, for the end consumer, youtube is completely free. I don't pay to watch videos, if they suddenly costed money you can be damn sure people would migrate.
Huh, crazy, that's exactly what might happen soon.

yeah, those are problems as well and another reason why the implementation in this case is completely stupid

there needs to be a better refund policy so people don't get shafted by terrible or broken mods or mods that were falsely advertised
there needs to be a review system to prevent mod makers from getting away with sneaky poopy woopy
there needs to be a kind of moderation to ensure broken mods aren't on the workshop, which could be solved via a user-reported system (which i'm willing to bet already exists)

all of these things are completely standard for any ethical distribution platform of anything. mods are no different and deserve no special treatment.
Mods deserve special treatment because of their nature. They are unprofessional works created by hobbyists using resources that they don't own, charging for them is a legal nightmare, not to mention that we already see this loving up the community.

Huh, crazy, that's exactly what might happen soon.
That's actually been there for a super long time, nobody uses it because it's more profitable to use advertisements, since almost nobody pays the sub fee.

EDIT: and let's be honest, if you had to pay like 99c to watch every video from a channel, you would just unsub.
« Last Edit: April 26, 2015, 10:38:30 AM by fred da kiko »

Mods deserve special treatment because of their nature. They are unprofessional works created by hobbyists using resources that they don't own, charging for them is a legal nightmare, not to mention that we already see this loving up the community.
Can confirm, several mods have already gotten taken down due to copyright issues and it legitimately is loving up the community.

Mods deserve special treatment because of their nature. They are unprofessional works created by hobbyists using resources that they don't own, charging for them is a legal nightmare, not to mention that we already see this loving up the community.
not necessarily?

i mean, you're right, but if people actually create unique content, that is, content not borrowed by any means, self-owned or licensed content that they are allowed to use and monetise, that will not be a problem legally. again, this is how any market functions and if anyone tries to do that with literally anything they will be GG'd and mods are no different

and youtube is comparable here in the respect that it was originally a very hobbyist thing, there was never really a way to make money on it, but people did it unprofessionally for their own fun, and now it's an entire industry, and a pretty successful one at that. obviously it's not comparable in the sense of execution, but in the sense of hobby->career, it's a fairly comparable scenario.

not necessarily?

i mean, you're right, but if people actually create unique content, that is, content not borrowed by any means, self-owned or licensed content that they are allowed to use and monetise, that will not be a problem legally. again, this is how any market functions and if anyone tries to do that with literally anything they will be GG'd and mods are no different

and youtube is comparable here in the respect that it was originally a very hobbyist thing, there was never really a way to make money on it, but people did it unprofessionally for their own fun, and now it's an entire industry, and a pretty successful one at that. obviously it's not comparable in the sense of execution, but in the sense of hobby->career, it's a fairly comparable scenario.
The reason youtube worked and continues to work so well is because, like I said, to the consumer the product is free, with the occasional ad thrown in. I'll give you that, if a modder creates original content that is 100% their own work whose sole requirement to be used is the base game and is worth the money both in sense of quality and quantity, then fine, that stuff used to happen in the 90s anyway with circulated "official addon expansions," but that's not going to happen. There's a big difference between theory and practice, and unless this payed mod stuff is heavily curated it's going to keep spiraling down to the ground, and we both know how good valve is at curating.

the market doesn't have to be 100% quality, it just needs to facilitate and reward quality, but ya i'm sure most people agree that isn't something steam as a platform in general is fantastic at doing these days lol

which is why i'm 100% ok with the idea and not with the implementation here

the market doesn't have to be 100% quality, it just needs to facilitate and reward quality, but ya i'm sure most people agree that isn't something steam as a platform in general is fantastic at doing these days lol

which is why i'm 100% ok with the idea and not with the implementation here
Like I said, the *sale* is the problem, not the money. People have had donation buttons as long as it's been possible. Donations as a money source demands quality, pricing as a money source, when coupled with a stuff system like steam workshop, breeds baiting.

Ganerumo on Reddit decided to test out some paid mods
http://imgur.com/gallery/qFlFa

Ganerumo on Reddit decided to test out some paid mods
http://imgur.com/gallery/qFlFa
jesus christ
loving horse genitals would work better than that


The only thing that would change this is that everyone stopped using Steam and went back to console gaming. Other than that, nothing will change in the near future.

There will still be people who actually buy these mods just for the forget of it. Either way, Valve will still make money.

Steam has barely any competition and the the competion they do have are big starfishs
Uh Origin?