Author Topic: Yooka-Laylee - Interviews!  (Read 6541 times)

I think they're using unity because it would be easier to port to consoles.

they shouldn't add more stretch goals because they'll just end up disappointing or promising too much

they shouldn't add more stretch goals because they'll just end up disappointing or promising too much
exactly



also they're above 10x the required funds now.


I think they're using unity because it would be easier to port to consoles.
Which is absolutely incorrect. All three of the major engines make it just easy to port to consoles as each other.

why the forget did it take me so long to get the name

they shouldn't add more stretch goals because they'll just end up disappointing or promising too much
These guys have been making games their whole life. They know what they can do unlike some random indie dev.
They actually addressed it in an update: https://www.kickstarter.com/projects/playtonic/yooka-laylee-a-3d-platformer-rare-vival/posts/1219224


I think they're using unity because it would be easier to port to consoles.
...but that's wrong

Am I the only one fearing this'll turn out like sonic boom.

Am I the only one fearing this'll turn out like sonic boom.

bite your tongue

Only thing I think needs changing thats significant is the look of the coins. It looks like i'm about to press play and watch a video, not collect a coin.

Am I the only one fearing this'll turn out like sonic boom.
Former Rare developers are creating this game, not monkeys.

Only thing I think needs changing thats significant is the look of the coins. It looks like i'm about to press play and watch a video, not collect a coin.
Literally a texture and that's significant?
How do you live like that.

I hope they change the coin pickup sound at least, cause its kinda way too long of a sound and would be pretty annoying when you pick up a row of 5 coins.

Almost all the content that you see in the footage already is hardly finished probably so i wouldn't worry too much.