Author Topic: Quantum Depth Charge Launcher (Trap Weapon)  (Read 879 times)

Basically a powerful bomb that can devastate a space about 60% the size of the default cottage build that is launched from a launcher in a straight line, which then tunnels into subspace and is either completely invisible or has some difficult to see emitter appearing from the point where the bomb is hidden.  It then explodes at the player's direction or if it destabilizes.  Here's how it works.

QDCL = Quantum Depth Charge Launcher (The gun)
QDC =Quantum Depth Charge (The bomb)

  • Equip QDCL.  QDCL charges for about 3 seconds, then allows you to act.  You have 1 ammo.  Once the QDC goes off, this replenishes.
  • Hold down the mouse button.  A bar at the bottom indicates the launch speed with the | | | | | | characters.  When you release, it launches the QDC, which should probably be spherical and all advanced-looking with glowy bits.  It should travel in a straight line, emit a trail, and glow a little bit.
  • If the QDC hits something, the object takes damage as if getting hit as with a purely kinetic projectile, damage perhaps proportional to the speed of the QDC.  If the player right-clicks, it explodes with 25% of the full blast.  If the player left clicks, the QDC stops, plays some spinning or compressing animation, has this relatively loud sound and a flash, followed by a shower of sparks, and then is hidden.
  • If the player has the QDCL out, it will hide and stabilize the QDC.  If the player puts the QDCL, the point at which the QDC was hidden begins to destabilize.  The QDC will only last 15 seconds during this time, and as it destabilizes, it will become easier and easier to spot as sparks and light starts emitting from the hole.  If the player takes their QDCL out, it will re-stabilize it.  If it becomes fully destabilized, however, it will explode.  If the player right clicks with the QDCL out, the QDC will emit sparks and light from the location to show the player where it is in a controlled destabilization.  If the player left clicks, it will explode with full power.

Imo would be hella fun to use to make traps.

Maybe even have a version where it launches a few negative impulses prior to exploding so it pulls a bunch of stuff in before it explodes.



Also perhaps some visible dials or gages on the weapon to indicate things.
« Last Edit: May 17, 2015, 08:35:57 AM by SWAT One »

Bump.  Discussion is encouraged.

Maybe even have a version where it launches a few negative impulses prior to exploding so it pulls a bunch of stuff in before it explodes.
Best part imo.
Would love to see it made.

Sounds fun but probably more complicated than it needs to be. Maybe it should just act similar to the sticky launcher without all the left/right click and destabilization and all that

Kinda meant to be a nerf, but I guess you could do without.

Is it's hidden, does it act like a mine, detonating if something comes into contact with it? I'd imagine so but I don't see any indication

I don't like splitting the post-launch functionality between two buttons. Perhaps it's hidden by holding right click for a second (or however long), but if you hold for shorter than that, it detonates with power proportional to how long right click was held down. I think the re/destabilization mechanics are a bit complicated, perhaps take that out and just have 15 seconds = boom, or detonate on right click?
Having a really complicated and feature-rich weapon does sound cool, but it pretty much makes its use into a dedicated role, which pretty much requires a team based gamemode with other weapons that also require the same. Not really something I've ever seen a BL game mode do

Perhaps a shorter name? I don't think the full name would fit in the tool menu and I hate abbreviated names unless it's commonly known what the abbreviation stands for.

Also I don't really think the described behavior describes a depth charge. Perhaps just 'mine'
« Last Edit: May 18, 2015, 10:51:47 AM by Headcrab Zombie »


Sounds like a good wep.