Author Topic: Roll the dice suggestions  (Read 751 times)

Rather than suggest something, I'm asking for suggestions.
I'm gonna code a roll the dice thing like in TF2. Problem is, I can only think of a few effects for the person who rolls the dice.
I need some (possible in torque) effects. They can be both negative and positive towards the player, or neither negative nor positive.
Suggest away.

sorry

https://www.dropbox.com/s/ebwelwa2j10ufxu/Script_RTD.zip?dl=1

currently 13 things you can roll:

God, Toxic, Fast, Jets, LowGravity, Invisible, InstantKill, Mini, Slow, ExplosionFreeze, TimeBomb, LowHealthBlind

as for ideas:

//>>>> //godmode - Invulnerability to bullets, falling, and map traps.
//>>>> //toxic - Your horrible breath kills anyone near you.
//---- //lucky sandvich - An instant health boost and the next shot will be a crit. Good luck!
//>>>> //faster speed - Faster move speed.
//~~~~ //noclip - Fly through and walls and terrorize the other team.
//>>>> //low gravity - Lower gravity than everyone else.
//---- //unlimited uber - A couple seconds of uber to show the other team who's boss.
//>>>> //invisibility - Now you see me - now you don't. Go invisible - even to sentries!
//---- //cloak - Your spy watch won't run out for the duration of this effect.
//---- //crits - Constant crits without the requirement of hacks!
//---- //infinite ammo - No need to reload - we've got you covered!
//---- //scary bullets - Any players you hurt become scared like tiny babies.
//---- //instant sentry - Point at a spot and call for a medic to spawn a sentry.
//---- //homing projectiles - Rockets/arrows/flares will fly at enemies to save the bother the aiming.
//---- //instant charge - Your sniper rifle and bow charge up instantly.
//---- //dispenser pop-up - Point at a spot and call for a medic to spawn a dispenser. Stays after the effect has ended.
//---- //infinite double jump - The scout is no longer limited by 2 or 3 jumps.
//>>>> //instant kills - Bringin' it back, any damage you cause is fatal!
//>>>> //tiny player - You have shrunk! Use this advantage to sneak past the enemy.
//Bad Effects:
//>>>> //explode - Sorry, you exploded where you stood. Just bad luck.
//---- //snail - Your move speed is slowed. Might win in a race against a cozy camper sniper.
//>>>> //frozen - All movement is frozen and you become an ice sculpture.
//>>>> //timebomb - You have seconds to live. Run towards the other team to deal damage when you die.
//---- //spontaneous combustion - Surprise, you're on fire!
//>>>> //low health - All your health is gone. Where did it go?
//---- //drugged - Flashes of color and tilted vision overtake your screen to distract you.
//>>>> //blind - Who turned the lights out?
//---- //stripped to melee - You lose your primary and secondary weapons.
//~~~~ //beacon - An energy ring and pinging sound let the enemy know where you are.
//~~~~ //taunt - You can't stop taunting.
//---- //nostalgia - Black and white vision.
//---- //earthquake - A rumble shakes your screen and affects those around you.
//~~~~ //funny feeling - Increases your FOV to 160. Woooah..
//---- //mystery sauce - You are covered in jarate and milk and bleeding out.
//---- //big head - Hey big head!

He wants to make his own. Not use yours.

invincibility, getting shot up into the air, an explosion radiating from your body, (hurts you and others) getting disoriented, having the "burn player" effect, ability to see all bricks that has their rendering turned off,  shrinking, growing, and disarming you of all tools/weapons

those are my ideas

He wants to make his own. Not use yours.
I'm aware, I posted a response to his suggestion in addition. There's a chance someone else wants this so I posted my own because I already had it.

ability to see all bricks that has their rendering turned off
would need to use the client-sided clientcmdshowbricks(1);

would need to use the client-sided clientcmdshowbricks(1);
just give the player a print gun or something

would need to use the client-sided clientcmdshowbricks(1);
commandToClient('showBricks', true); ???

that's what client commands are for

just like how serverCmd responds to client-sided commandToServer calls

unless i misunderstood

I'm aware, I posted a response to his suggestion in addition. There's a chance someone else wants this so I posted my own because I already had it.
Should of said something like that or just release it in general

commandToClient('showBricks', true); ???

that's what client commands are for

just like how serverCmd responds to client-sided commandToServer calls

unless i misunderstood
but still
the client can turn it on at any time, rendering that effect useless

but still
the client can turn it on at any time, rendering that effect useless
with a bit of effort
the person can have a wrench out and turn it off, it's pretty much the same thing
you should just put it in since most people will leave it be

cake already coded it so rip