A game mode where two opposing sides run to the center of the map to retrieve gold from a gold pile. Each person can pick up multiple pieces if they wish, but remember: the other team is gunning for you.
Then each team must deliver as much gold as they can to the other team's base. This makes it harder as you have to push through the team's defenses.
The team with the most gold delivered at the end of a time limit wins the round.
Notes/Ideas:
- When killed, a player drops all of their gold at that location.
- Retrieving gold takes time to make players vulnerable. (Perhaps use mining mods for this.)
- Maybe you could have multiple ores that take more time to mine, but reward the player with more points once it is delivered.
- A limit on gold one can carry could make gameplay more interesting or less interesting. Who knows.
- Gold is just a concept theme. It could be anything. Perhaps something that makes more sense to leave at the opposing team's base.
- Maybe have mines within each base and have one universal turn-in point instead. Switch it around.
- More gold could weigh you down slightly, making you slightly slower. This could break the game though.
Think of it as a mining game mode with more competition and guns. ;)