do tell
i ain't tryna start an argument but from what i've played and seen of, dark souls is just hard because of the enemies do a ton of damage, other then that they're just straight-forward 'walk up and hit you sometimes do a special move' ai
punch out's got mr sandman who can basically but not necessarily
literally one-hit you with a variety of attacks but that makes sense because he's just an unforgiving version of the rest of the fighters you've fought and it makes MORE sense considering he's the final boss
dark souls is unforgiving even on an enemy-to-enemy level so not only can you not get hit without getting either instantly killed or beaten to the brink of disaster, but you can't observe how enemy attacks work beyond 'ok, i think i'm safe now, so i'll sneak in a combo of my own'
like punch out is difficult because you're presented with a challenge the game wants you to overcome and are presented with all the rules and the mechanics you need in order to beat the challenge with proper execution, wheras dark souls is difficult (for lack of a better term i guess) through its deliberate obfuscatation it's challenges and its philosophy of making you play very cautiously in order to proceed at all as opposed to taking a step in, seeing what happens and then taking a step out to process the new information
souls (excluding bloodborne) (because i haven't played bloodborne) strikes me as realistic but not in an interesting way is the thing. hardcore for the sake of being hardcore instead of hardcore in order to prove some sort of point (beyond 'you cant beat this challenge which makes you a BIG NERD')