Author Topic: Unreal Tournament Megathread  (Read 875 times)



Unreal Tournament is a first-person shooter video game co-developed by Epic Games and Digital Extremes.

UT was designed as an arena FPS, with head-to-head multiplayer deathmatches being the primary focus of the game. The game's single-player campaign is essentially a series of arena matches played with bots. For team matches, bots are again used to fill the roles of the player's teammates. Even on dedicated multiplayer servers, bots are sometimes used to pad out teams that are short on players.

Game types[edit]
Deathmatch: A classic every-man-for-himself player vs. player combat. The objective is to out-frag all opposing players.

Team Deathmatch: Teams compete together to out-frag the opponent team. Like Capture the Flag and Domination in this version—and unlike subsequent releases—four teams were allowed: Red, Blue, Green and Gold.

Capture the Flag: Classic Capture the Flag. Players compete to capture the other team's flag and return it to their base. Competitive teams must use a great deal of teamplay. Both teams must defend the base from incoming attackers and get into the other team's base, take their flag and return to base. This requires that the team protect their flag carrier very well from enemies in order to complete their objective.

Domination: Teams compete to control various control points to earn points and win the map. Standard maps contain three control points. Control of these points is initially accomplished through occupation (physically occupying the space), but control of a point continues until a player from another team occupies the space. The more control points one team controls, the faster it gains points.

Last Man Standing: Similar to Deathmatch, the objective here is to remain alive longer than your opponents, putting an emphasis on number of deaths rather than kills. Players start with all weapons available, fully loaded, and have a set number of lives. Power-ups, including health and ammunition packs, are unavailable. Once a player runs out of lives they lose and have to wait as spectators until the match ends.

Assault: This game type is played with two opposing teams, one assaulting a "base" and the other defending it. The map is set up with a number of objectives which the attacking team must complete (usually in sequence) such as destroying something, entering an area, triggering a button, et cetera. The team who first attacks then defends, and attempts to defend for the entire time they attacked. If they can accomplish this, they win the map. If the team defending first assaults the base faster than the other team, they win the map. If both teams defend for the maximum amount of time the map is a tie.

Unreal Tournament IV

Unreal Tournament IV (or just Unreal Tournament) Is the newest UT game to come out, it is currently in pre-alpha and is planned to be using a similar Free to Play monitization style that DoTa 2 uses. Unlike Unreal Tournament 3 the new UT seems to be going to to the roots of the original games in terms of gameplay. You can currently get the new Unreal Tournament alpha for free here with the Unreal launcher. It also uses the new Unreal Engine 4.


In case you are worried that you're computer will melt I can max out the game with only a Radeon HD 7950 so most people should be able to run the game fine.

Trailer for UT IV https://www.youtube.com/watch?v=dpqIAoPN9pk

I speedrun UT99 occasionally. I really like UT99 and 2004, '99 being my favorite FPS ever.

I forgot just how important unreal tournament is to modern gaming

thank you UT

looks cool
game tldr: modern quake live
« Last Edit: May 31, 2015, 11:39:04 PM by Akio »

UT2k4 is my favorite, anyone feel like playing it over the weekend.

Instagib was my favorite mutator.

I honestly never played an UT game until this newest one came out into the alpha and holy stuff. I had no clue what I was missing out on. How did these games ever die out?


RAMPAGE
fixed that :-)

also are there like any vanilla servers for UT99? I just wanna kill dudes on the good ol maps.

game tldr: modern quake live
don't

Facing Worlds and Lava Giant best maps, no question

why the forget did they shoe-horn future ancient egypt into 2004?