So I'm having issues with collision, apparently. I didn't catch that the collision boxes that obj2blb was spitting out all had coordinates that designated opposing vertices on a cuboid. This indicates that all collision boxes are made as rectangular cuboids, even though all threads I have read have just stated "cuboid", which should mean shapes like the trapezoidal prisms I am using are fine. This caused issues on the curved lines especially. I tried switching to using a dts collision box, but all of my attempts at doing so have failed, resulting in either an oddly located collision ingame relative to the visible brick or no collision at all. This dts exporting process, however, comes from my previous vehicle addon making process, so there may be some different process I am overlooking and that was not specified in the 20+ topics I looked through to fix this. I will do more research tomorrow, and it would be helpful if anyone could provide guidance on this issue.