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Author Topic: New Road Bricks Concept [ALIVE]  (Read 14199 times)

So I'm having issues with collision, apparently.  I didn't catch that the collision boxes that obj2blb was spitting out all had coordinates that designated opposing vertices on a cuboid.  This indicates that all collision boxes are made as rectangular cuboids, even though all threads I have read have just stated "cuboid", which should mean shapes like the trapezoidal prisms I am using are fine.  This caused issues on the curved lines especially.  I tried switching to using a dts collision box, but all of my attempts at doing so have failed, resulting in either an oddly located collision ingame relative to the visible brick or no collision at all.  This dts exporting process, however, comes from my previous vehicle addon making process, so there may be some different process I am overlooking and that was not specified in the 20+ topics I looked through to fix this.  I will do more research tomorrow, and it would be helpful if anyone could provide guidance on this issue.
« Last Edit: June 13, 2015, 02:39:42 AM by Gen. Hothauser »

Getting closer.  Just gotta do dashed and 2x lines.





That got tedious.

Anyway, as you can see, I got dashed curves done.  If you look closely, I left out the little, 1x1 curve for the dashed lines because there wouldn't be anything I could do for that and have it look good, so I just left it out.  A blank 16x Curved Inner Blank Line should be used instead (that's basically the way I have had to name my bricks.  loving 6 adjectives for one brick).  The alignment for the dashes looks a bit weird to me between the inner and outer curves that are next to each other (16x outer curved dashed line and 32x inner, or the first ring excluding the central dot).  This is due to a change in accuracy of the dash when I was modeling in blender between when I was doing the inner curves and when I was doing the outer curves.  If it doesn't look bad to other people, I won't change it, but otherwise, I would redo all the dashed lines and try to make the ends of each dash parallel.

Just gotta do 2x curves, which would be 20 bricks, I think.

Cant wait! Will you demonstrate or show pretty pics of all the bricks later on when they're done?

Cant wait! Will you demonstrate or show pretty pics of all the bricks later on when they're done?

Absolutely!  Gotta make sure to provide examples of how to effectively use these things.

[edit]

Well stuff.  I hit the brick size limit of 64x64, I think.  I read it in the console.log when I was debugging the brick.  I'm guessing that the bounding box determines the size of the brick, so later today I'll resize it to 32x32 or something and see if that works.  If it doesn't, then I will have to split the Curved 64x2 Lines (65 bricks in exterior radius) into two segments.  I don't really want to do this, because it will mean more bricks for the first pack, which is not ideal.
« Last Edit: June 16, 2015, 03:57:25 PM by Gen. Hothauser »

So, I've got all the dashed 2x curved lines done.  I don't really like the cheating way that I have gotten the largest radius curves to not overflow the brick size limit.  I am gunna finish off this pack with the 2x solid lines for practice, then scrap it.  At least the curves, anyway.  I think I should cut each 90° turn into two 45° turns.  This would also allow people to make S-turns and diagonal roads.

[edit]

forgot to post a pic of what I have so far.



Sorry for worse quality than usual, it's the loading picture for the save file.
« Last Edit: June 18, 2015, 08:43:13 PM by Gen. Hothauser »

That looks really nice so far, can't wait to see more.

Welp, got all the parts done for the test pack.  I'll get some usage example pictures up soon.


Sidewalk and curb packs would also be very nice, especially some with driveway inlet parts.

Sidewalk and curb packs would also be very nice, especially some with driveway inlet parts.

Ah yes, driveway inlets and sidewalk/driveway crossover sections.  I'll look into that stuff too.

Looks really promising so far! Keep up the great work!

So I had an idea that could reduce brickcount.  What if for the lines, instead of them having the asphalt part, they were just the colored part.  This way, instead of a road surface being composed of 8+ bricks per 64x square, it would only be 5+ brick, with only 1 asphalt brick.  This would also reduce the the file size by removing collision boxes from the line bricks.

Won't it have problems with overlapping faces then?

Won't it have problems with overlapping faces then?

The lines are already just barely above the asphalt.  There wouldn't be any visual difference.