Don't you guys think that like, unlimited ammo with no reloading is a tad too far? I mean why remove it, the weapons become completely unbalanced and silly once you do. If you don't want to deal with ammo then you can still keep reloading, just make it an unlimited amount of clips, I'm specifically targetting the assault rifle and sport rifle.
And I'm not sure why the sniper rifle was removed but that was one of the better weapons for a large scale map, especially for the times when it takes days for the sport rifle's bullet to go from one side of the island to the other. Also maybe just limit it to the conc grenade and stick grenade like it used to be.
I know you guys questioned whether or not to increase the number of items you can hold too. Maybe it would be beneficial to give the playertypes a parachute at all times, seeing that it's not really worth carrying on you over a weapon. Activate the parachute with the Jet key. Also I felt that bombs should be built into the planes, or at least the small biplane with the guns on it, maybe remove the rocket and have it drop a bomb instead. Doing this would also prevent people from spamming bombs from their inventory.
This is all just stuff that I felt in its current state makes for really awkward tactics, like it was slapped together and never conformed. Things just feel out of place.
One last thing, would it kill the brickcount too much for each team to have 2 large ships? That way if you ever do add capture the flag (which I'd be a huge fan of) then you could have two flag spawners for each team, and every round it randomizes which ship the flag will spawn in, forcing the opposite team to do a little searching first thus making it so flags aren't taken and returned within a short time period. You want to make it very difficult to capture the flag so it takes up a good amount of time in the round. Also maybe the capture points on the islands could be used to teleport for quicker transport.