Jail: I do agree it should go by, but when they are gone, the time passes slower for them, because this won't just run on ticks. The prisoners will have a chance when a cop is online, but if the cop ever goes offline, sucks for them, they are free. When they successfully get out of the jail, their wanted rate increases because the system cannot find them when they get released. The wanted system gives more demerits than anything else. The wanted system will also take a lot longer for you to get unwanted as well. If someone leaves while being jailed, it will leave an AI for 30 seconds so you can still jail them. This AI will have every detail of what the client had before it left.
Labor: Yeah, it's nuts when you have pickpocket people come out of nowhere, but instead of using a randomization to get ore in one piece, you will get tiny pieces depending on what kind of ore you get, the more valuable, the harder it is to obtain the small pieces.
Economy: Yeah, it will base on a lot of things such as the use of the stock market, store prices, etc. If people pay taxes the economy also will go up, but not too far.
60% of the events will be removed, or at least make it for super admins only, in which, I barely have SAs on the server.