Author Topic: Seawolf Attack Submarine - (Patch 1)  (Read 14307 times)

Awesome! Let's go sink some ships! 
« Last Edit: June 12, 2015, 08:14:04 AM by Captain Crow »

Now i can rule the sea with my nonsense comments.


Awesome! Let's go sink some ships! 

Has anyone even made a ship add-on that works with the most recent updates?

Um it appears my console is being spammed with errors. the Vehicle.cs cant fine OnBoatTick.

Its lagging my server with all the spam so i cant use it untill its fixed.


Has anyone even made a ship add-on that works with the most recent updates?
Yes, there are several


I like the idea/functionality, but the model is bad imo

The propeller on the back of the body is the only thing that looks as if it took any effort to make.

The whole model: ~1300 Poly
Propeller alone: ~500

yeah.

Other than that, nice job(;

I like the idea/functionality, but the model is bad imo

The propeller on the back of the body is the only thing that looks as if it took any effort to make.

The whole model: ~1300 Poly
Propeller alone: ~500

I'm curious what you mean; is it just bad because of the poly count/effort?
« Last Edit: June 13, 2015, 10:08:58 PM by Str4tofortress »

Are you complaining that it fits in with the Blockland style or..?

My seawolf spawns diagonally and then glitches, I can get in it but the sub stays angled and then crashes the game.

Can you post the console log of thaf happening?


I'm curious what you mean; is it just bad because of the poly count/effort?
Basically, the effort. 

Are you complaining that it fits in with the Blockland style or..?
"It fits the blockland style too much" is possibly the worst argument for any add-on critic ever.

Nah, overly realistic models don't fit well with blockland. This has nothing to do with it though.

While it does fit with the blockland style, it could be better-looking and still fit the style.

I'm not trying to complain or flame or anything of that sort. Just constructive criticism.