Author Topic: Steam Monster Sale Monster Game  (Read 2358 times)

STEAM MONSTER GAME

from a bit of fooling around on it, it seems like there are three main stats to upgrade
  • Health
  • Passive Damage
  • Click Damage

Health:
base health is 1000
monsters deplete your health overtime
light armor increases health by 1300
level 10 light armor unlocks heavy armor
heavy armor increases health by 10000
level 10 heavy armor unlocks energy shields
energy shields increases health by 100000
medics ability unlocks at level 5(?) light armor
medics will heal everybody in the lane for 5 seconds

Passive Damage:
base damage is 0
will passively damage your target monster once per second
auto-fire cannon increases damage by 10
level 10 auto-fire cannon unlocks advanced targeting
advanced targeting increases damage by 100
level 10 advanced targeting unlocks farming equipment
farming equipment increases damage by 1000
somewhere in there I'm pretty sure it unlocks cluster bombs and napalm (?)
cluster bombs will deal large damage to everything in your lane
napalm will deal large damage over time to everything in your lane

Click Damage:
base damage is 10
how much damage you deal when you click a target
armor piercing round increases damage by 10
level 10 armor piercing round unlocks explosive round
explosive round increases damage by 100
level 10 explosive round unlocks railgun
railgun increases damage by 1000
level 10(?) armor piercing round unlocks lucky shot
lucky shot increases crit damage by 150%
tactical nuke ability unlocks at level 5(?) armor piercing round
tactical nuke will greatly damage your target
good luck charm ability is unlocked somewhere, level 5(?) lucky shot(?)
good luck charm will give everybody in your lane bonus crit chance for a time

Elements:
monsters have one of 4 elements: fire, water, earth, air
each weakness can be leveled up so you do +2.5x more damage to monsters of that element (1x, 3.5x, 4x...)

Other Abilities:
there are two other abilities you can buy
decrease cooldowns: decreases cooldowns of abilities used after it, lasts 10 seconds
metal detector: doubles the gold dropped by monsters that die, lasts 10 seconds

other abilities that are found, with limited uses:
resurrection: revives all dead players and restores them to 100% health
cripple spawner: reduces current lane's spawner to 1 health
cripple monster: reduces current target to 1 health, 5% of health for bosses
max elemental damage: changes players elemental modifier to be their max for 10 seconds
raining gold: clicking any monster in the lane for 10 seconds will give the player 1% of the target's gold as bonus
crit: permanently increases your chance to crit on click by 1%, also deploys a morale booster to increase everybody's damage
pumped up: increases your max health and deploys a medic in the lane
throw money at screen: pay 10% of your gold to do 10% of your targets max health in damage
god mode: players take no damage for 5 seconds
treasure!: gives the player 100k gold and deploys a metal detector
steal health: gives players health when they click
reflect damage: damages the monsters by how much they're damaging players

has anybody found any other abilities or stats to level up?
I've found raining gold is very useful on bosses, people love to spam it and then each click gives anywhere between 80k-500k gold
it's just annoying when people spam nukes at the bosses instead of letting people milk it for gold
« Last Edit: June 13, 2015, 09:34:37 PM by phflack »

isnt this literally pay to win: the game

Has anyone gotten the music from the monster game yet? I'm really digging the music.

I got the music files and put them in a .7z file. https://dl.dropboxusercontent.com/u/30851966/Monster%20Sale%20Game%20Music.7z
« Last Edit: June 13, 2015, 07:13:09 PM by SpongeCraft1212 »

while fooling around getting cash moneys on bosses, I made a bit of code in java to click for me, since I didn't feel like downloading an autoclicker
and it only clicks when over the monster area (might have to change the X/Y cords)
Code: [Select]
import java.awt.event.InputEvent;
import java.awt.MouseInfo;
import java.awt.Point;
import java.awt.Robot;

class MouseTest
{
public static void main(String args[])
{
try
{
Robot r = new Robot();
Point p = MouseInfo.getPointerInfo().getLocation();
r.setAutoDelay(20);

while(true)
{
while((p = MouseInfo.getPointerInfo().getLocation()).getX() >= 600 && p.getX() < 1000 && p.getY() >= 250 && p.getY() < 550)
{
r.mousePress(InputEvent.BUTTON1_MASK);
r.mouseRelease(InputEvent.BUTTON1_MASK);
}
try
{
Thread.currentThread().sleep(500);
}
catch(Throwable t){}
}
}
catch(Throwable e){}
}
}

and is this just about the final result of playing?
or is there a bit more after this


Has anyone gotten the music from the monster game yet? I'm really digging the music.
the music is pretty baller, and the sounds from the monsters work well with it


isnt this literally pay to win: the game
Not really. You dont use real money.


just realized that the raining gold ability has a 30 second cooldown
I was going to spam them all at once on level 1600's boss

just realized that the raining gold ability has a 30 second cooldown
I was going to spam them all at once on level 1600's boss
Also stackable.

yeah, but different people have to use them
I couldn't use all 9 of mine on the same boss, I could only get two off, one in the start and one at mid way through

another issue I've been having is the whole store page (including minigame) will freeze, I can go to my library and back to the store page, but not to a different store page or scroll/click things
the only solution I've found is to reboot steam


Not really. You dont use real money.
steam money IS real money in case you didnt know, you put real money into steam and it gives you steam money and you can sell certain steam items for real money.

steam money IS real money in case you didnt know, you put real money into steam and it gives you steam money and you can sell certain steam items for real money.
You literally don't spend any money on this game

You literally don't spend any money on this game
don't you use cards for upgrades or w/e?

I'm pretty sure you don't. If I am wrong, somebody please correct me.