Author Topic: Entrance Wounds  (Read 2172 times)

What i would like to see is a mod that adds entry wounds to a player when he/she gets shot, so that way other players can tell if he/she has been hit by a bullet, the wounds would stay on the body even after death, Only When the body dispaears (on player respawn) would the wounds go away. I think this would also work well with SMM Bodies.

To do this all we need is a script, and a couple wound decals for dynamics.

If you need a good example of this, play the following games: Rainbow 6 Vegas 2, Far Cry 3, Black Ops 1 and 2 and Counter strike are the ones that i know about that do this.

so this would just change the player's decal based on how many times they've been hit?
not put a decal where they were actually hit?

Put a decal on where they were hit, the decal of a flesh wound.

that's probably a bit more difficult to do, making it stay with the player
if it his a foot, it would need to move with the foot while they walk/crouch
if it hits the torso, it needs to be able to move with the torso as they look up/down
+ if they rotate it needs to rotate with them

that's probably a bit more difficult to do, making it stay with the player
if it his a foot, it would need to move with the foot while they walk/crouch
if it hits the torso, it needs to be able to move with the torso as they look up/down
+ if they rotate it needs to rotate with them

Remember the old C4 that had the remote detonate and timer? It had a script that allowed it to detect the orientation of an object and match the orientation when placed. We could do something like that.

that worked on players?
I thought it was just bricks and maybe vehicles

that worked on players?
I thought it was just bricks and maybe vehicles

Well it didn't work on players because you could only place C4 on bricks, but what im trying to say is that we can use the same logic from the C4 to detect player orientation

Well it didn't work on players because you could only place C4 on bricks, but what im trying to say is that we can use the same logic from the C4 to detect player orientation
It's incredibly simple to find the rotation of a brick, because a brick can only face in 4 directions. Not so much a player...

so this would just change the player's decal based on how many times they've been hit?
not put a decal where they were actually hit?
How about changing the color of the node to red if. It gets shot?

Should definitely mount to nodes since if you get shot in the "legs" it would make some weird floating model.

Yea i guess that will do, maybe we should do something that detects when 100 damage is dealt, whether its instantly or or through a series of rounds hitting the body, and when 100 damage is dealt then youll color the node, because if we color the node on each place the player got shot, theres a chance that the whole player could be essentially painted red.

Get where im going with this?

100 damage is normally death

100 damage is normally death

Right thats what i mean...Ok i made that too complicated.


So pretty much; On a players death, maybe detect the last bullet that hit the player's body, and paint the node where the killing bullet hit, red.

Bump, Taboo suggested that we use static shapes instead of decals for the entrance wounds. Opinions?