seems like the type that'll get boring quick without a large main goal to keep me on the rails
exploring never really meant that much to me on randomized planets anyways, no matter how many you could make
exactly, the influx of planets doesn't just cut it. I think the game would be better off taking a star citizen/elite turn.
giving the player objectives like finding a certain type of rich spice on a planet and getting to a station without being killed type of objectives.
hunting down another infamous player who's caused too much trouble in the galaxy type of missions, or even...
signing up for one of the many government factions that put players against each other in large scale galactic wars.
that would make no man's sky truly fun, and offer actual replayability instead of "oh look, I found a planet..."
"cool"