Author Topic: Telltale Games Presents: Minecraft Story Mode  (Read 3440 times)



why?
"Inappropriate for children"
"Minecraft"

Telltale games are so formulaic that they could make an episodic adventure about paint drying, and the worst part is that it would sell decently well

can't wait for poker night 3 feat. minecraft goy

i see magic is involved, ms. woman over here gave the protagonist some stone and he made a loving iron sword out of it


why?
"Inappropriate for children"
"Minecraft"
They are legally forced to put that in any advertisement for any rp game

i don't know whether to like it or not

the story may seem interesting, but the idea being based around minecraft is just absolutely stupid

I'm willing to give it a shot. Even if its probably inspired by some stuffty fanfic, I'll try it.

They also have the voice actors for Lee and Ellie from TLOU, so cool.

good for the mc community I guess? Looks kinda dumb but that's just my opinion.
there's even fanmade stuff animated better then this

i see magic is involved, ms. woman over here gave the protagonist some stone and he made a loving iron sword out of it
it looks more like a stone sword when he uses it

stuff, better pump more funding into the blockland adventure mode kickstarter before roblox beats us too!

I'm not a huge fan of Telltale's games. There's this whole illusion of what you say impacting the game, but it for the most part, doesn't. There's still a story, and you're still going to follow it. No matter what. The end result may be different, but not too dramatically. There's little replay value in these games.

where the forget is sam and max telltale

Yep, this looks stupider than I expected.

where the forget is sam and max telltale
Steve Purcell is still snorting coke off stripper's belly buttons thanks to his earnings. When he runs out he'll write Season 4.

There's little replay value in these games.
In games before The Wolf Among Us, there was no such thing as choice. Everything was linear; instead, it was the amount of options you had at your disposal. Telltale had these big lists of everything you could try and do which would have a unique reaction. The replayability came from finding out about an interaction you didn't know about before, such as watching how calls on Sam's phone change before and after Max becomes President of the United States. The writing was/is golden too.

I don't know why people care about choices in story-driven gaming. Surely the point is that you're able to overcome the challenges to reach a satisfying ending? And why is replayability something people want in a story-drive game? Stories don't work the way they're supposed to if you read/watch/play through them a second or more times.



Very excited for this. Soundtrack sounded tops (if that is the game's soundtrack on display) and story looks golden. I finally might actually care about Minecraft.