Author Topic: Growing Flowers  (Read 3224 times)

I made this for Zoneark because he wanted it then people started asking me for it so I'm releasing it here.

Basically you make a small cone, hit with wrench, close the gui then type /grow, it then 'grows' by a 1x1 flat round every 45 seconds until it reaches $Plant::MaxHeight.

I'm not sure if the findGreen() will always come out green on all paint packs.

To make the max height different change $Plant::MaxHeight.

Have fun
Put this in your add-ons folder:
Script_Grow.cs


thanks for making it and i love it all it needs is 1x2 flats for the leaves

Perfect to release the feminine side of you :D

Very nice, I like growing corn.

Very nice, I like growing corn.
ZOMG! That gave me an awesome idea! CORN MAZE! Wo0T

Very nice, I like growing corn.
ZOMG! That gave me an awesome idea! CORN MAZE! Wo0T
Well you may want to make a macro of corn instead of waiting for a lot of growing.

Whats a cone again? :|

tthe one that does this:
        / \
       /   \
      /_ _\
        |_|

I added leaves, I could only manage to get them going in 3 directions though.

You can also change the amount of time it grows with $Plant::Time. It's in seconds.

Very nice, I like growing corn.
ZOMG! That gave me an awesome idea! CORN MAZE! Wo0T
Well you may want to make a macro of corn instead of waiting for a lot of growing.
actually it would be fun to watch it grow... it would be like harvest moon......

Someone make a custom paintpack where every single color is the exact inverse of green, then run this mod and see what it does.

Maybe it will infinite loop.   :cookieMonster:

Nah, it will just pick the color closest to green, even if it's a really distant match.

I was wondering what it would do if everything was equally distant from green.  It would cycle through everything, and them maybe just chose the first paint.  But I don't know how the loop would react to that.

Does the findGreen function work?

I wasn't sure if it would.