same problem
The problem is that Tier+Tactical's code is REALLY bad (No offense Bushido, you weren't that great at it 5 years ago). Not only does it have separate packages for each single ammo item, but it packages a more broad function than onItemPickup does and cancels out player::pickup, which means that the onitempickup code is never reached. So either the pickup system for T+T needs to be redone completely in a less terrible manner, or I rewrite onItemPickup to use the same broad function that T+T decided to package so that it can be triggered first. The correct solution is to fix T+T, but I don't have nearly enough time to rewrite that mess. So instead I've added to the onItemPickup package to basically intercept the T+T pickup function and trigger there.Not tested: http://justfilehosting.space/download.php?f=fkbfy&name=Event_onItemPickup.zip
EDIT: It doesn't show up in my events, like trog said
I can't replicate the issue anymore. Mind posting your console.log?