I remember a while ago Stratofortress made some flying vehicles that were able to shoot projectiles faster than the projectile speed limit. I have no idea how anything works in this game or its engine, but is it possible to do the same thing with weapon projectiles? e.g. you have a pistol that can shoot projectiles as fast or faster than the vehicle Stratofortress made.
Alternately, is it possible to make hitscan better. I really hate the way hitscan works in this game. In order to land a shot, you have to aim ahead of your target depending on the latency, which in my opinion completely negates the point of hitscan. I think what I want to ask is it possible for hitscan to be clients sided, and not server sided?