Ok.
// support stuff for the jeep vehicle
exec("./customchevy52tire.cs");
exec("./Charger_Explosion.cs");
exec("./Charger_FinalExplosion.cs");
exec("./chevy52_Spring.cs");
// Vehicle //
/////////////
datablock WheeledVehicleData(SuperbirdVehicle)
{
category = "Vehicles";
displayName = " ";
shapeFile = "./Superbird!.dts"; //"~/data/shapes/skivehicle.dts"; //
emap = true;
minMountDist = 3;
numMountPoints = 1;
mountThread[0] = "sit";
maxDamage = 200.00;
destroyedLevel = 200.00;
speedDamageScale = 1.04;
collDamageThresholdVel = 20.0;
collDamageMultiplier = 0.02;
massCenter = "0 0 -0.275"; //0 0 0
//massBox = "2 5 1";
maxSteeringAngle = 0.9785; // Maximum steering angle, should match animation
integration = 4; // Force integration time: TickSec/Rate
tireEmitter = VehicleTireEmitter; // All the tires use the same dust emitter
// 3rd person camera settings
cameraRoll = false; // Roll the camera with the vehicle
cameraMaxDist = 13; // Far distance from vehicle
cameraOffset = 7.5; // Vertical offset from camera mount point
cameraLag = 0.0; // Velocity lag of camera
cameraDecay = 0.75; // Decay per sec. rate of velocity lag
cameraTilt = 0.4;
collisionTol = 0.1; // Collision distance tolerance
contactTol = 0.1;
useEyePoint = false;
defaultTire = CustomChevy52Tire;
defaultSpring = Chevy52Spring;
//flatTire = jeepFlatTire;
//flatSpring = jeepFlatSpring;
numWheels = 4;
// Rigid Body
mass = 300; //300
density = 5.0;
drag = 0.8; //1.6
bodyFriction = 0.6; //0.6
bodyRestitution = 0.3; //0.6
minImpactSpeed = 10; // Impacts over this invoke the script callback
softImpactSpeed = 10; // Play SoftImpact Sound
hardImpactSpeed = 15; // Play HardImpact Sound
groundImpactMinSpeed = 10.0;
// Engine
engineTorque = 18000; //4000; // Engine power
engineBrake = 2000; // Braking when throttle is 0
brakeTorque = 120000; // When brakes are applied 50000
maxWheelSpeed = 30; // Engine scale by current speed / max speed (30)
rollForce = 200; //900
yawForce = 600;
pitchForce = 1000; //1000
rotationalDrag = 0.4; //0.2
// Advanced Steering
steeringAutoReturn = true;
steeringAutoReturnRate = 1; //0.9
steeringAutoReturnMaxSpeed = 20; //10
steeringUseStrafeSteering = true;
steeringStrafeSteeringRate = 0.1;
// Energy
maxEnergy = 100;
jetForce = 3000;
minJetEnergy = 30;
jetEnergyDrain = 2;
splash = vehicleSplash;
splashVelocity = 4.0;
splashAngle = 67.0;
splashFreqMod = 300.0;
splashVelEpsilon = 0.60;
bubbleEmitTime = 1.4;
splashEmitter[0] = vehicleFoamDropletsEmitter;
splashEmitter[1] = vehicleFoamEmitter;
splashEmitter[2] = vehicleBubbleEmitter;
mediumSplashSoundVelocity = 10.0;
hardSplashSoundVelocity = 20.0;
exitSplashSoundVelocity = 5.0;
//mediumSplashSound = "";
//hardSplashSound = "";
//exitSplashSound = "";
// Sounds
// jetSound = ScoutThrustSound;
//engineSound = idleSound;
//squealSound = skidSound;
softImpactSound = slowImpactSound;
hardImpactSound = fastImpactSound;
//wheelImpactSound = slowImpactSound;
// explosion = VehicleExplosion;
justcollided = 0;
uiName = "Superbird ";
rideable = true;
lookUpLimit = 0.65;
lookDownLimit = 0.45;
paintable = true;
damageEmitter[0] = VehicleBurnEmitter;
damageEmitterOffset[0] = "0.0 0.0 0.0 ";
damageLevelTolerance[0] = 0.99;
damageEmitter[1] = VehicleBurnEmitter;
damageEmitterOffset[1] = "0.0 0.0 0.0 ";
damageLevelTolerance[1] = 1.0;
numDmgEmitterAreas = 1;
initialExplosionProjectile = ChargerExplosionProjectile;
initialExplosionOffset = 0; //offset only uses a z value for now
burnTime = 4000;
finalExplosionProjectile = ChargerFinalExplosionProjectile;
finalExplosionOffset = 0.5; //offset only uses a z value for now
minRunOverSpeed = 4; //how fast you need to be going to run someone over (do damage)
runOverDamageScale = 8; //when you run over someone, speed * runoverdamagescale = damage amt
runOverPushScale = 1.2; //how hard a person you're running over gets pushed
//protection for passengers
protectPassengersBurn = false; //protect passengers from the burning effect of explosions?
protectPassengersRadius = true; //protect passengers from radius damage (explosions) ?
protectPassengersDirect = true; //protect passengers from direct damage (bullets) ?
};