Author Topic: sid jairo's civilization simulator - REST IN PEPPERONI MOHAMMED!  (Read 18414 times)

have saddam form a small, elite order of religious zealots, known as the Inquisition, to seek out and eliminate heresy. their first assignment will be Turayf

Become Scottish.

Also make a toll (in gold or wheat or dung or whatever) for the bridge so passers by will have to pay for it's upkeep and the community's well being (and for those sweet sweet harem bitches.)
« Last Edit: August 25, 2015, 11:06:18 PM by ZombiLoin »

Become Scottish.

Also make a toll (in gold or wheat or dung or whatever) for the bridge so passers by will have to pay for it's upkeep and the community's well being (and for those sweet sweet harem bitches.)

both of those are poor ideas

do implement a tax that must be paid monthly though

Become Scottish.

Also make a toll (in gold or wheat or dung or whatever) for the bridge so passers by will have to pay for it's upkeep and the community's well being (and for those sweet sweet harem bitches.)
Both of these ideas are stupid

Also guys forget off with the Annaism stuff
just trying to forget us up!!

Both of these ideas are stupid

Also guys forget off with the Annaism stuff
just trying to forget us up!!
they can coexist in peace

it's not annaism that's trying to wipe out our potential friends or ourselves

Differing views tend to spark conflicts so no I'd rather not. We could at least tolerate foreigners but not from our own citizens.


we need professional army barracks in ebenborough first

have khalid move back to ebenborough and recruit some archers


have Mohammad hire some spear militia as well as several archers
Construction of a Barracks has begun in Ebenburough. 5 spear militia and 5 hunting archers have been recruited. Grand Emir Khalid has been relocated to Ebenburough.

have saddam form a small, elite order of religious zealots, known as the Inquisition, to seek out and eliminate heresy. their first assignment will be Turayf
It will be done.



Research on Masonry is complete. A Quarry has been queued for construction in Ebenburough. Our research into the applications of copper have finished. We may now create copper tools and weapons. We have started research on currency and mining improvements.

Our scouts sent into the nearby cave report sightings of gems, although we have no way of safely extracting them yet.

An additional 36 people were born, bringing our total population to 165. Turayf is growing far quicker than our Grand Sharif predicted.

It appears a roving party of bandits killed 2 of our villagers while they were mining for copper. Our population is now 163.

A group of travelers have requested residence within our borders. They are foreigners unlike any we have seen before. They carry with them expensive jewelry and finely crafted weapons. Shall we allow them to stay? What else should we do?

We shall allow them to stay, even in the Estate of Allah, but we must ask how they craft these delicacies and how we can extract the gems we have discovered! Make them a feast!

Make a smithery and craft copper pickaxes, axes, and weapons (war axes and swords). Also, name the Head Blacksmith/whoevercanmakethebeststuff the Grand (whatever crafter/whatever is in arabic-roman script) and place him in the Council. He runs the manufacturing of stuff.

Ask our guests what these bandits are. Send out a scouting party where they were last seen.
« Last Edit: August 26, 2015, 12:35:22 PM by Swat 3 »

Let them stay and have an orgy to celebrate

We shall allow them to stay, even in the Estate of Allah, but we must ask how they craft these delicacies and how we can extract the gems we have discovered! Make them a feast!
Let them stay and have an orgy to celebrate
Very well. We will make accommodations for our guests to stay in the Estate of Allah.

Ask our guests what these bandits are. Send out a scouting party where they were last seen.
They say they may have some idea of the bandits' identities. A scouting party of our archers is sent to keep watch near the copper deposit.

Make a smithery and craft copper pickaxes, axes, and weapons (war axes and swords). Also, name the Head Blacksmith/whoevercanmakethebeststuff the Grand (whatever crafter/whatever is in arabic-roman script) and place him in the Council. He runs the manufacturing of stuff.
Wouldn't a head of manufacturing fall under the supervision of our head of infrastructure? Regardless, a blacksmith's quarters is queued for construction in Ebenburough.



As per the prophecy, Karen has passed into the next realm and become Kar-ah. While staying in the Estate of Allah, the foreigners we let into our village murdered her. Our Grand Sayyid Shekelber ibn al-Annoying Orange attempted to protect her, but was killed too. Grand Emir Khalid killed several of the perpetrators and took one hostage. They have been identified as the bandits from before.

We must determine a new Grand Khalifa and Grand Sayyid.
« Last Edit: August 26, 2015, 01:22:36 PM by Jairo »

Kill the killers. Have Captain Falcon be the Grand Khalifa.

grand khalifa will be karen's closest friend, Abu Bakr.

the new Grand Sayyid will be Captain ibn-al Falcon



the Grand Emir will torture the remaining bandit for information. begin by removing his fingernails
« Last Edit: August 26, 2015, 01:27:13 PM by CypherX »

Declare war! Also, tonight I'll design a coat of arms for our fair nation.

EDIT: Before we forget up all of history, make sure everyone, regardless of class, gender, or background, has equal right legally and socially.
« Last Edit: August 26, 2015, 02:42:05 PM by TristanLuigi »