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Author Topic: BFBB [BOSS #3 - KIDALEX90]  (Read 186969 times)

ok. so, we have had some time to adjust, i see some players have posted statistics, so i am going to organize them into a format to use for the rest of the game.

Bah, imgur is being a richard with me, the organization may take longer then expected.

Take your time. This is a quality game with dedicated players. We'll wait.

STATS

ZERØ

Code: [Select]
[STATUS][NONE]
AZER 1/1000 HP
         0/500 DEF
ATACK : NULL
PWR ATACK : NULL
SPECIAL : ???
DEFENSE : NULL

Space1255

Code: [Select]
loving dead / 5000 HP
loving dead / 300 DEF
ATTACK:
 - Crack Shot (5000)
 - Plasma Tornado (7500)
POWER ATTACKS:
 - Freedom Drop (2 charge) (30000)
 - Freedom Drop Remastered (3 charge) (50000)
 - True Freedom Shot (5 charge) (100000)
 - Mini Nuke Blast (3 charge) (75000)
 - True Mini Nuke Blast (4 charge) (100000 - 150000)
Specials:
 - Spirt Aspect (45% charged) (charges 5%/cycle alive or 20%/cycle when dead) (when 100%, can be depleted to gain priority actions)
 - Unshakable Loyalty (cannot be controlled by enemies)

Rabbot32

Code: [Select]
Status: Hard to tell. Looks to be in good spirits.
Entity:
8000/8000 health.
4000/4000 defense.
Attack: Minor Reality Rift. Man Who Speaks In Hands.
Pwr Attack: Major Reality Rift.
Special: Reality shatter.
Defense: Temporal Shield.  Man Who Blocks With Hands.

DESCRIPTIONS

Code: [Select]
Minor Reality Rift. A tear in reality is formed, has a 1/10 chance of effecting boss with a random minor status effect.
Man Who Speaks In Hands. Summons forth several giant interdimensionall hands to strike the boss.
Major Reality Rift. A larger tear in reality is formed. Has 1/2 chance of affecting the boss with a random status effect.
Reality shatter. Reality is completely shattered in a limited area. Affects boss with random major status effect, but has a 1/2 chance of effecting the entity as well.
Temporal Shield. Provides a weak shield for several players to hide behind that heals 25 points per-cycle of hiding. If it's charged, lasts longer.
Man Who Blocks With Hands. Giant interdimensional hands are summoned that shield the entity alone from attack.

Health and Defense were increased at request. But defense has only been slightly increased for balance.

Kidalex90

Code: [Select]
Status: Doing pretty well.
1,000/1,000 HP.
250/250 Defense.
Attack: Fire Away!  Throwing Knife.
Pwr Attack: Bombs Away!
Special: Akimbo Blast.
Defense: Riot Shield

DESCRIPTIONS

Code: [Select]
Fire Away!: I fire a ray-seven (which is a crudely drawn mixture of a five-seven and a ray gun.) at the boss 15 times.
Throwing Knife: I chuck a throwing knife at the boss.  Has a 1/4 chance of missing.
Akimbo Blast: I fire two ray-seven's at the boss 20 times.
Riot Shield: I put a riot shield on the ground.

Pearooster

Image file was not supported. Please use an image in png, jpeg, or gif format.
Code: [Select]
Status: Alive
4000/4000 HP.
2000/2000 Defense.
Attack: Pk [Move] Omega, Beta, Or Alpha
Pwr Attack: Pk Mindshock
Special: *Pk Zeus Omega
Defense: Turtle shell
*Special Defense: Psi Shield

DESCRIPTIONS

Code: [Select]
Pk Hack: A emp travels through my fingertips, disabling anything mechanical/ electronic.
Psi Shield: A thin (20% damage resistance) or thick (70% Damage resistance) magical barrier protects either all or 1 player(s) from harm for 2 attack cycles
Pk Mindshock: A powerful wave of Psycho kinetic energy attacks the targets brain, doing a fair amount of damage.
Turtle shell: Hide in a blue shell.
Pk Zeus Omega: Fires dozens of lightning bolts, hard to dodge and can leave the enemy with paralysis, usually doing about 3000 damage.

Psi Shield placed in text.
Health and defense mildly increased for balance.

SWAT One

Code: [Select]
SWAT One/Admiral Tuevon

Status: Alive
5,000 / 5,000 HP

Player is inside vehicle:
   Ultimate Indra's Arrow [UIA Mk. V]
      50,000 / 50,000 HP
      250,000 / 250,000 DEF (Shields)
      Attack:  Spiral Rift Cannon
      Special:  Revival Beam (Revives one dead player)
      Other Assets:  16 backup super-armored ground stations can sustain the shields indefinitely unless they are destroyed.

Other notes:  The Saferoom on the UIA is indestructible.  Players and crew taking refuge there cannot be killed there, but cannot attack either.  A second revival/life support beam is inside of this room and will also revive a player when they die.

Formatting and Links removed from code.

mattsos

Code: [Select]
[STATUS]
national socialistball
1,000 / 1,000 HP
        2,500 / 2,500 DEF
ATACK : EUROCOINS
PWR ATACK : GROUND POUND
SPECIAL : DENBTS
DEFENSE : JUDENBANK

A description of your attacks is optional, but appreciated.

CRITAWAKETS

Code: [Select]
[STATUS]
 2,000/2,000 HP
         4,000/4,000 DEF
ATACK :  MP40
PWR ATACK :  Spears of Justice
SPECIAL :  Soul Absorb
DEFENSE :  Deflector Shield

Missing Values and Sufficient Spacing have been added.
A description of your attacks is optional, but appreciated.

Redconer

Code: [Select]
[STATUS]
 9000 / 9000 HP
  2000 / 2000 DEF
ATTACK : Snipe* (10,000), SMG (???),
PWR ATTACK : Railguns (depends on how much Redconer shouts out, "RRRAAAAAAIILS"), A.R.G. (Arsenal of Rail Gods, one after Railguns)
SPECIAL : Life Drain (varies, replenishes life for himself/allies), Golden Wrench (varies, can revive dead players close to Redconer)
DEFENSE : Crouch, Sandbags, Reinforcements (calls out 2-3 Normals to assist)

Health and defense have been increased to balance.
Missing Text has been added.

Nicepoint

Code: [Select]
[STATUS]: Good'n'kickin
5.000/5.000 HP
4.000/4.000 DEF
ATACK :
 Atomic Kick, Quasar Kick, Terminal Velocity Blast
PWR ATACK :
 Anti-Material-Beam, Resonance Cascade, Self Delete Singularity Collapse
SPECIAL :
 Power Overflow
DEFENSE :
 Counter Beam
ABILITIES: Charge, Combo Moves, Reformation

DESCRIPTIONS

Code: [Select]
Atomic Kick: A Simple peircing melee attack.
Quasar Kick: Uses magic soccer ball to cause medium explosive damage.
Terminal Velocity Blast: Needs to be performed above the enemy. Launches the magic soccer ball at enemy with terminal velocity and causes a massive explosion.

Anti-Material-Beam: Is performed using the Anti-Material-Prism. Launches a powerful anti-matter beam at the enemy. If kept pointed at the boss for 3 cycles, the 3rd cycle will do double piercing damage. Then the prism will overheat.
Resonance Cascade: Is performed using the Super soccer ball. Opens up a rift trough space-time and does constant medium damage to the boss for 3 cycles. Needs 4 cycles to cool down and 2 cycles of charge.
Self Delete Singularity Collapse: Powerful Self Delete move that causes a massive supernova. Damage is dependant on current health at the time of use. Cooldown begins after revival. Cooldown doubles if self-revived via Reformation.

Power Overflow: Can be performed once every 5 cycles. Increases every players attack and defence.
Counter Beam: Can be charged for better effect. Protects user from incoming damage and if strong enough, will do low damage against enemy.

Charge: Is an ability to collect power for strong attacks. If used, cannot attack during cycle.
Combo Moves: Performed with Space1255. They have stronger effect and need less charge to perform. Plus their cool.
Reformation: If player is killed, can reform with the cost of one cycle.

Items section removed as it is not important.
Self Delete Singularity Collapse nerfed to balance. Damage is now dependant on your current health upon use, cooldown starts upon revival, and cooldown doubles if you revive yourself.

blazerblock2

Code: [Select]
[STATUS]
10,000/10,000 HP
5,000/5,000 DEF
ATTACK :  Piston Punch, Plated Kick
PWR ATACK :  Ballistic Piston Punch, Heavy Metal Drop Kick
SPECIAL :  Confidence Meter: 0/100, Stunning Stache, Glorious Pecs
DEFENSE :  Welded power suit

DESCRIPTIONS

Code: [Select]
Piston Punch - A punch, assisted by a metal plate attached to pistons that thrust forward when the punch is thrown, packing some extra power behind it.
Plated Kick - A kick, but with the sturdy metal plates on the bottom of the power suit boots.  Ouch.

Ballistic Piston Punch - a piston punch with the added benefit of a double barrel shotgun that discharges when the punch is thrown.
Heavy Metal Drop Kick - A drop kick, with the added benefit of a goose-bump inducing guitar riff of unknown origin.  Really gets Blazer's adrenaline pumping.

Confidence Meter - A measurement of how confident Blazer is that his attacks will do damage.  The more successful attacks he lands, the faster it fills up.  When it reaches 100, he becomes overconfident, which results in his next attack dealing triple piercing damage, or killing himself.
Stunning Stache - A twitch of his manly mustache inflicts the target with envy, causing him to stare at it in admiration, allowing for others to attack.
Glorious Pecs - A flash and flex of Blazer's glorious pecs leaves his fellow players in awe, and inspires confidence among them, giving them a 25% damage buff.

Confidence Meter Modified, 100% confidence results in boosted damage with piercing, but the attack may miss and instead kill blazerblock2
Glorious Pecs modified, the buff has been increased.

Cypthon

Code: [Select]
Status: Alive
 5,500/5,500 HP
        500/500 DEF
ATACK : EXO Magnus | EXO Suit XD Gatling guns/rockets
PWR ATACK : EXO Army
SPECIAL : EXO Suit XD
DEFENSE : EXO Suit Armor
SUPPORT: Supply Drops | Cypthon's WorkShop

Current suit removed due to destruction from previous. And to permit the new system being used for new ones.
A description of attacks are optional, but appreciated.
Cooldowns are Highly Suggested.



This is the format i came up with on short notice. It is large, but does display the information. I would enjoy some advice on shrinking the side down if possible, or making it both compact, while displaying information needed.
« Last Edit: November 16, 2015, 12:21:47 PM by lord techno »

I feel like I should be boosting my health and defense considering I'm playing a reality-bending entity. Can I get a boostsauce up to 8,000 on both?
« Last Edit: November 15, 2015, 02:04:46 AM by Rabbot32 »

Code: [Select]
Status: Alive
520/520 HP.
*720/720 Defense.
Attack: Pk [Move] Omega, Beta, Or Alpha
Pwr Attack: Pk Mindshock
Special: *Pk Zeus Omega
Defense: Turtle shell
*Special Defense: Support

DESCRIPTIONS

Code: [Select]
Pk Hack: A emp travels through my fingertips, disabling anything mechanical/ electronic.
Psi Shield: A thin (20% damage resistance) or thick (70% Damage resistance) magical barrier protects either all or 1 player(s) from harm for 2 attack cycles
Pk Mindshock: A powerful wave of Psycho kinetic energy attacks the targets brain, doing a fair amount of damage.
Turtle shell: Hide in a blue shell.
Pk Zeus Omega: Fires dozens of lightning bolts, hard to dodge and can leave the enemy with paralysis, usually doing about 3000 damage.

Edit: Fixed the problems with the moves n' such

Info bout me
Code: [Select]
[STATUS]: Good'n'kickin
5.000/5.000 HP
4.000/4.000 DEF
ATACK :
 Atomic Kick, Quasar Kick, Terminal Velocity Blast
PWR ATACK :
 Anti-Material-Beam, Resonance Cascade, Self Delete Singularity Collapse
SPECIAL :
 Power Overflow
DEFENSE :
 Counter Beam
ABILITIES: Charge, Combo Moves, Reformation

DESCRIPTIONS:

Code: [Select]
Atomic Kick: A Simple peircing melee attack.
Quasar Kick: Uses magic soccer ball to cause medium explosive damage.
Terminal Velocity Blast: Needs to be performed above the enemy. Launches the magic soccer ball at enemy with terminal velocity and causes a massive explosion.

Anti-Material-Beam: Is performed using the Anti-Material-Prism. Launches a powerful anti-matter beam at the enemy. If kept pointed at the boss for 3 cycles, the 3rd cycle will do double piercing damage. Then the prism will overheat.
Resonance Cascade: Is performed using the Super soccer ball. Opens up a rift trough space-time and does constant medium damage to the boss for 3 cycles. Needs 4 cycles to cool down and 2 cycles of charge.
Self Delete Singularity Collapse: Powerful Self Delete move that causes a massive supernova. Has a 5 cycle cooldown and cost of life.

Power Overflow: Can be performed once every 5 cycles. Increases every players attack and defence.
Counter Beam: Can be charged for better effect. Protects user from incoming damage and if strong enough, will do low damage against enemy.

Charge: Is an ability to collect power for strong attacks. If used, cannot attack during cycle.
Combo Moves: Performed with Space1255. They have stronger effect and need less charge to perform. Plus their cool.
Reformation: If player is killed, can reform with the cost of one cycle.

ITEMS:

Code: [Select]
Magic Soccer Ball: The Most powerful soccer ball in existence. Can be used as a projectile in power attacks and combo moves. Can be upgraded to Super Soccer Ball for higher damage.
Anti-Material-Prism: A Powerful crystal that fires positrons from an energy matrix. Can be upgraded with runes and other parts.

Blazer uses his down time to construct himself a power suit, using debris from his surroundings.
Code: [Select]
[STATUS]
10,000/10,000 HP
5,000/5,000 DEF
ATTACK :  Piston Punch, Plated Kick
PWR ATACK :  Ballistic Piston Punch, Heavy Metal Drop Kick
SPECIAL :  Confidence Meter: 0/100, Stunning Stache, Glorious Pecs
DEFENSE :  Welded power suit

Explanations:
Piston Punch - A punch, assisted by a metal plate attached to pistons that thrust forward when the punch is thrown, packing some extra power behind it.
Plated Kick - A kick, but with the sturdy metal plates on the bottom of the power suit boots.  Ouch.

Ballistic Piston Punch - a piston punch with the added benefit of a double barrel shotgun that discharges when the punch is thrown.
Heavy Metal Drop Kick - A drop kick, with the added benefit of a goose-bump inducing guitar riff of unknown origin.  Really gets Blazer's adrenaline pumping.

Confidence Meter - A measurement of how confident Blazer is that his attacks will do damage.  The more successful attacks he lands, the faster it fills up.  When it reaches 100, he becomes overconfident, which results in his next attack being outrageously successful or a critical failure that ends up harming him instead.
Stunning Stache - A twitch of his manly mustache inflicts the target with envy, causing him to stare at it in admiration, allowing for others to attack.
Glorious Pecs - A flash and flex of Blazer's glorious pecs leaves his fellow players in awe, and inspires confidence among them, giving them a 5% damage buff.

I'm back noobs.
I don't know if i should consider myself as a attack much, since i usually just drop in power ups or Exo Suit stuff.

[STATUS]
Code: [Select]
Status: Alive
 5,500/5,500 HP | 875,000/900,000 (Suit not being operated at the time)
        250/250 DEF
ATACK : EXO Magnus | EXO Suit XD Gatling guns/rockets
PWR ATACK : EXO Army
SPECIAL : EXO Suit XD
DEFENSE : EXO Suit Armor
SUPPORT: Supply Drops | Cypthon's WorkShop

I am a noob at this new system. If i did something wrong. Just tell me. I predict i did all this wrong

List of stats has been modified to accompany edits and the new additions, take a look.

If everybody is ready to return to the fight, if they feel we are ready, just say the word.



SRC: Fire, Stage V.
RvB:  Set to Auto-Revive whoever is dead the longest.


LEEEEROOOOOY
JEEEEENKIIIIINS

The players are expelled from the dimensional rift! Being dropped back on the tower!

The Spiral Rift Cannon fires as soon as they arrive!

No Crit Lands! Stage VI! 100,000 Damage!



TWENTIETH BOSS FINAL PART
OP BATTLE FINAL PART

A.R.C
Phase 1 of 3
Deplete the A.R.C's health to progress to the next phase!
Armed with Death Ray
||=======||1,169,000/3,000,000||=======||
Afflicted with Relentless Assault
(Attacks cannot be prevented)
Afflicted with Sniper's Accuracy
(Attacks cannot be dodged)
Afflicted with Targeting Virus
(Attacks have a 25% chance to miss. Ignores 100% hit chance buffs)
Afflicted with Defense Buster
(Attacks cannot be blocked)
Afflicted with A.R.C Death-Ray Charger
(Attacks occur more frequently the more injured the A.R.C is)
(Maximum is 4 Attacks per turn)

The Ear-Rape Quack is 40% Charged!




STATS

ZERØ

Code: [Select]
[STATUS][NONE]
AZER 1/1000 HP
         0/500 DEF
ATACK : NULL
PWR ATACK : NULL
SPECIAL : ???
DEFENSE : NULL

Space1255

Code: [Select]
loving dead / 5000 HP
loving dead / 300 DEF
ATTACK:
 - Crack Shot (5000)
 - Plasma Tornado (7500)
POWER ATTACKS:
 - Freedom Drop (2 charge) (30000)
 - Freedom Drop Remastered (3 charge) (50000)
 - True Freedom Shot (5 charge) (100000)
 - Mini Nuke Blast (3 charge) (75000)
 - True Mini Nuke Blast (4 charge) (100000 - 150000)
Specials:
 - Spirt Aspect (45% charged) (charges 5%/cycle alive or 20%/cycle when dead) (when 100%, can be depleted to gain priority actions)
 - Unshakable Loyalty (cannot be controlled by enemies)

Rabbot32

Code: [Select]
Status: Hard to tell. Looks to be in good spirits.
Entity:
8000/8000 health.
4000/4000 defense.
Attack: Minor Reality Rift. Man Who Speaks In Hands.
Pwr Attack: Major Reality Rift.
Special: Reality shatter.
Defense: Temporal Shield.  Man Who Blocks With Hands.

DESCRIPTIONS

Code: [Select]
Minor Reality Rift. A tear in reality is formed, has a 1/10 chance of effecting boss with a random minor status effect.
Man Who Speaks In Hands. Summons forth several giant interdimensionall hands to strike the boss.
Major Reality Rift. A larger tear in reality is formed. Has 1/2 chance of affecting the boss with a random status effect.
Reality shatter. Reality is completely shattered in a limited area. Affects boss with random major status effect, but has a 1/2 chance of effecting the entity as well.
Temporal Shield. Provides a weak shield for several players to hide behind that heals 25 points per-cycle of hiding. If it's charged, lasts longer.
Man Who Blocks With Hands. Giant interdimensional hands are summoned that shield the entity alone from attack.

Kidalex90

Code: [Select]
Status: Doing pretty well.
1,000/1,000 HP.
250/250 Defense.
Attack: Fire Away!  Throwing Knife.
Pwr Attack: Bombs Away!
Special: Akimbo Blast.
Defense: Riot Shield

DESCRIPTIONS

Code: [Select]
Fire Away!: I fire a ray-seven (which is a crudely drawn mixture of a five-seven and a ray gun.) at the boss 15 times.
Throwing Knife: I chuck a throwing knife at the boss.  Has a 1/4 chance of missing.
Akimbo Blast: I fire two ray-seven's at the boss 20 times.
Riot Shield: I put a riot shield on the ground.

Pearooster

Image file was not supported. Please use an image in png, jpeg, or gif format.
Code: [Select]
Status: Alive
4000/4000 HP.
2000/2000 Defense.
Attack: Pk [Move] Omega, Beta, Or Alpha
Pwr Attack: Pk Mindshock
Special: *Pk Zeus Omega
Defense: Turtle shell
*Special Defense: Psi Shield

DESCRIPTIONS

Code: [Select]
Pk Hack: A emp travels through my fingertips, disabling anything mechanical/ electronic.
Psi Shield: A thin (20% damage resistance) or thick (70% Damage resistance) magical barrier protects either all or 1 player(s) from harm for 2 attack cycles
Pk Mindshock: A powerful wave of Psycho kinetic energy attacks the targets brain, doing a fair amount of damage.
Turtle shell: Hide in a blue shell.
Pk Zeus Omega: Fires dozens of lightning bolts, hard to dodge and can leave the enemy with paralysis, usually doing about 3000 damage.

SWAT One

Code: [Select]
SWAT One/Admiral Tuevon

Status: Alive
5,000 / 5,000 HP

Player is inside vehicle:
   Ultimate Indra's Arrow [UIA Mk. V]
      50,000 / 50,000 HP
      250,000 / 250,000 DEF (Shields)
      Attack:  Spiral Rift Cannon
      Special:  Revival Beam (Revives one dead player)
      Other Assets:  16 backup super-armored ground stations can sustain the shields indefinitely unless they are destroyed.

Other notes:  The Saferoom on the UIA is indestructible.  Players and crew taking refuge there cannot be killed there, but cannot attack either.  A second revival/life support beam is inside of this room and will also revive a player when they die.

mattsos

Code: [Select]
[STATUS]
national socialistball
1,000 / 1,000 HP
        2,500 / 2,500 DEF
ATACK : EUROCOINS
PWR ATACK : GROUND POUND
SPECIAL : DENBTS
DEFENSE : JUDENBANK

A description of your attacks is optional, but appreciated.

CRITAWAKETS

Code: [Select]
[STATUS]
 2,000/2,000 HP
         4,000/4,000 DEF
ATACK :  MP40
PWR ATACK :  Spears of Justice
SPECIAL :  Soul Absorb
DEFENSE :  Deflector Shield

A description of your attacks is optional, but appreciated.

Redconer

Code: [Select]
[STATUS]
 9000 / 9000 HP
  2000 / 2000 DEF
ATTACK : Snipe* (10,000), SMG (???),
PWR ATTACK : Railguns (depends on how much Redconer shouts out, "RRRAAAAAAIILS"), A.R.G. (Arsenal of Rail Gods, one after Railguns)
SPECIAL : Life Drain (varies, replenishes life for himself/allies), Golden Wrench (varies, can revive dead players close to Redconer)
DEFENSE : Crouch, Sandbags, Reinforcements (calls out 2-3 Normals to assist)

Nicepoint

Code: [Select]
[STATUS]: Good'n'kickin
5.000/5.000 HP
4.000/4.000 DEF
ATACK :
 Atomic Kick, Quasar Kick, Terminal Velocity Blast
PWR ATACK :
 Anti-Material-Beam, Resonance Cascade, Self Delete Singularity Collapse
SPECIAL :
 Power Overflow
DEFENSE :
 Counter Beam
ABILITIES: Charge, Combo Moves, Reformation

DESCRIPTIONS

Code: [Select]
Atomic Kick: A Simple peircing melee attack.
Quasar Kick: Uses magic soccer ball to cause medium explosive damage.
Terminal Velocity Blast: Needs to be performed above the enemy. Launches the magic soccer ball at enemy with terminal velocity and causes a massive explosion.

Anti-Material-Beam: Is performed using the Anti-Material-Prism. Launches a powerful anti-matter beam at the enemy. If kept pointed at the boss for 3 cycles, the 3rd cycle will do double piercing damage. Then the prism will overheat.
Resonance Cascade: Is performed using the Super soccer ball. Opens up a rift trough space-time and does constant medium damage to the boss for 3 cycles. Needs 4 cycles to cool down and 2 cycles of charge.
Self Delete Singularity Collapse: Powerful Self Delete move that causes a massive supernova. Damage is dependant on current health at the time of use. Cooldown begins after revival. Cooldown doubles if self-revived via Reformation.

Power Overflow: Can be performed once every 5 cycles. Increases every players attack and defence.
Counter Beam: Can be charged for better effect. Protects user from incoming damage and if strong enough, will do low damage against enemy.

Charge: Is an ability to collect power for strong attacks. If used, cannot attack during cycle.
Combo Moves: Performed with Space1255. They have stronger effect and need less charge to perform. Plus their cool.
Reformation: If player is killed, can reform with the cost of one cycle.

blazerblock2

Code: [Select]
[STATUS]
10,000/10,000 HP
5,000/5,000 DEF
ATTACK :  Piston Punch, Plated Kick
PWR ATACK :  Ballistic Piston Punch, Heavy Metal Drop Kick
SPECIAL :  Confidence Meter: 0/100, Stunning Stache, Glorious Pecs
DEFENSE :  Welded power suit

DESCRIPTIONS

Code: [Select]
Piston Punch - A punch, assisted by a metal plate attached to pistons that thrust forward when the punch is thrown, packing some extra power behind it.
Plated Kick - A kick, but with the sturdy metal plates on the bottom of the power suit boots.  Ouch.

Ballistic Piston Punch - a piston punch with the added benefit of a double barrel shotgun that discharges when the punch is thrown.
Heavy Metal Drop Kick - A drop kick, with the added benefit of a goose-bump inducing guitar riff of unknown origin.  Really gets Blazer's adrenaline pumping.

Confidence Meter - A measurement of how confident Blazer is that his attacks will do damage.  The more successful attacks he lands, the faster it fills up.  When it reaches 100, he becomes overconfident, which results in his next attack dealing triple piercing damage, or killing himself.
Stunning Stache - A twitch of his manly mustache inflicts the target with envy, causing him to stare at it in admiration, allowing for others to attack.
Glorious Pecs - A flash and flex of Blazer's glorious pecs leaves his fellow players in awe, and inspires confidence among them, giving them a 25% damage buff.

Cypthon

Code: [Select]
Status: Alive
 5,500/5,500 HP
        500/500 DEF
ATACK : EXO Magnus | EXO Suit XD Gatling guns/rockets
PWR ATACK : EXO Army
SPECIAL : EXO Suit XD
DEFENSE : EXO Suit Armor
SUPPORT: Supply Drops | Cypthon's WorkShop

A description of attacks are optional, but appreciated.
Cooldowns are Highly Suggested.



I apologise for the long stat list, im not sure how to shrink it down properly. Any ideas? I want the information to remain visible, but not be so large.
« Last Edit: November 16, 2015, 06:53:07 PM by lord techno »

Cypthon uses EXO Magnus assault!
Bang Bang shoot Bang Bang Shoot