LennyBob continues to charge the ULS!Lennipede stares intensely at the A.R.C! Inflicting 50,000 -50% Damage!The Spiral Rift Cannon fires!A crit lands! Inflicting 200,000 PIERCING Damage! and forcing a 2 Cycle trailing cooldown.(
I had to just force a crit, random.org is unreliable for this chance thing)
The Revival Beam detects no dead individuals! It does not fire.Nicepoint focuses the Anti-Material Beam! Inflicting 50,000 -50% Damage!Stage 1-of-3Redconer pinpoints weak spots in the A.R.C's Armor! Attacking these will result in Piercing damage, which ignores defense unless stated that a portion of pierce damage is negated.Kidalex90 Throws a molotov at the A.R.C! The initial detonation does nothing, but the fire burns at the inner circuitry within the shattered armor locations! Inflicting 60,000 PIERCING Damage!Cypthon summons the Knights of GateKeeper! (Something bad is going to happen)Blazerblock2 is overconfident! He performs a heavy drop metal kick! Playing a badass guitar riff! The attack impacts the A.R.C straight in the eye! Inflicting 100,000 x3 Damage! And draining blazerblock2's confidence fully! Having expelled it all into that attack!Space1255 prepares to make history! Tapping his watch a few times! Better protect him! Because he is now a Priority Target!Copy Kirby unleashes the CopyGeddon! 500 Copies bullrush the A.R.C! loving it up! 125,000 Damage!The Gatekeepers are using electric weapons! They will do increased damage to robotic foes!Something terrible is going to happen.The A.R.C fires the death ray! It inflicts 10,000 Damage to space1255! Space1255 loving Died!The A.R.C fires the Debuff Beams! Debuffing Lennipede with Broken Legs!Because of Debuff Doubler. The duration of Broken Legs is doubled!
TWENTIETH BOSS FINAL PART
OP BATTLE FINAL PART
Phase 3 of 3
This is it! Destroy The A.R.C!!
Armed with Death Ray & Debuff Beams
||=======||265,000/1,000,000||=======||
Afflicted with Buff Consumer
(Steals the strongest buff on the enemy team each turn)
(Any debuffs afflicting the A.R.C that rank Major or Higher have their effects reversed)
Afflicted with Debuff Doubler
(Debuffs inflicted via the Debuff Beams have their durations doubled)
Afflicted with Resolute Offence
(Attack Stat cannot be reduced & Deals double damage)
Afflicted with Unstoppable Defense
(Defense Stat cannot be reduced & Takes 50% less damage)
Afflicted with Unavoidable Accuracy
(Accuracy Stat cannot be reduced & Attacks always hit)
Afflicted with Piercing Strikes
(Attacks pierce defenses, inflicting 50% of the original damage)
Afflicted with Exposed Weakness
(If the weak spots in armor are attacked, the attack becomes Piercing)
(Space1255 is dead!)
(Lennipede is afflicted with Broken Legs! His ability to dodge attacks is almost non-existant!!)
STATS
ZERØ
[STATUS][NONE]
AZER 1/1000 HP
0/500 DEF
ATACK : NULL
PWR ATACK : NULL
SPECIAL : ???
DEFENSE : NULL
Space1255
loving Dead / 5000 HP
loving Dead / 300 DEF
ATTACK:
- Crack Shot (5000)
- Plasma Tornado (7500)
POWER ATTACKS:
- Freedom Drop (2 charge) (30000)
- Freedom Drop Remastered (3 charge) (50000)
- True Freedom Shot (5 charge) (100000)
- Mini Nuke Blast (3 charge) (75000)
- True Mini Nuke Blast (4 charge) (100000 - 150000)
Specials:
- Spirt Aspect (45% charged) (charges 5%/cycle alive or 20%/cycle when dead) (when 100%, can be depleted to gain priority actions)
- Unshakable Loyalty (cannot be controlled by enemies)
- Liberty Boost (Attacks that require charging can be used instantly during the same and the following cycle this is activated. In concequence, the charge time is doubled for the next charged attack used)
Rabbot32
Status: Hard to tell. Looks to be in good spirits.
Entity:
8000/8000 health.
4000/4000 defense.
Attack: Minor Reality Rift. Man Who Speaks In Hands.
Pwr Attack: Major Reality Rift.
Special: Reality shatter.
Defense: Temporal Shield. Man Who Blocks With Hands.
DESCRIPTIONS
Minor Reality Rift. A tear in reality is formed, has a 1/10 chance of effecting boss with a random minor status effect.
Man Who Speaks In Hands. Summons forth several giant interdimensionall hands to strike the boss.
Major Reality Rift. A larger tear in reality is formed. Has 1/2 chance of affecting the boss with a random status effect.
Reality shatter. Reality is completely shattered in a limited area. Affects boss with random major status effect, but has a 1/2 chance of effecting the entity as well.
Temporal Shield. Provides a weak shield for several players to hide behind that heals 25 points per-cycle of hiding. If it's charged, lasts longer.
Man Who Blocks With Hands. Giant interdimensional hands are summoned that shield the entity alone from attack.
Kidalex90
Status: Doing pretty well.
1,000/1,000 HP.
250/250 Defense.
Attack: Fire Away! Throwing Knife.
Pwr Attack: Bombs Away!
Special: Akimbo Blast.
Defense: Riot Shield
DESCRIPTIONS
Fire Away!: I fire a ray-seven (which is a crudely drawn mixture of a five-seven and a ray gun.) at the boss 15 times.
Throwing Knife: I chuck a throwing knife at the boss. Has a 1/4 chance of missing.
Akimbo Blast: I fire two ray-seven's at the boss 20 times.
Riot Shield: I put a riot shield on the ground.
Pearooster
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Status: Alive
4000/4000 HP.
0/2000 Defense.
Attack: Pk [Move] Omega, Beta, Or Alpha
Pwr Attack: Pk Mindshock
Special: *Pk Zeus Omega
Defense: Turtle shell
*Special Defense: Psi Shield
DESCRIPTIONS
Pk Hack: A emp travels through my fingertips, disabling anything mechanical/ electronic.
Psi Shield: A thin (20% damage resistance) or thick (70% Damage resistance) magical barrier protects either all or 1 player(s) from harm for 2 attack cycles
Pk Mindshock: A powerful wave of Psycho kinetic energy attacks the targets brain, doing a fair amount of damage.
Turtle shell: Hide in a blue shell.
Pk Zeus Omega: Fires dozens of lightning bolts, hard to dodge and can leave the enemy with paralysis, usually doing about 3000 damage.
SWAT One
SWAT One/Admiral Tuevon
Status: Alive
5,000 / 5,000 HP
Player is inside vehicle:
Ultimate Indra's Arrow [UIA Mk. V]
50,000 / 50,000 HP
247,500 / 250,000 DEF (Shields)
Attack: Spiral Rift Cannon
Special: Revival Beam (Revives one dead player)
Other Assets: 16 backup super-armored ground stations can sustain the shields indefinitely unless they are destroyed. 3 maintenance platforms complete with drones and their own independent power systems that exist within the shields. Can take discharges from the UIA to contain a cooldown and accelerate the UIA's rate of fire.
Other notes: The Saferoom on the UIA is indestructible. Players and crew taking refuge there cannot be killed there, but cannot attack either. A second revival/life support beam is inside of this room and will also revive a player when they die.
mattsos
[STATUS]
national socialistball
Dead / 1,000 HP
Dead / 2,500 DEF
ATACK : EUROCOINS
PWR ATACK : GROUND POUND
SPECIAL : DENBTS
DEFENSE : JUDENBANK
A description of your attacks is optional, but appreciated.CRITAWAKETS
[STATUS]
2,000/2,000 HP
1,800/4,000 DEF
ATACK : MP40
PWR ATACK : Spears of Justice
SPECIAL : Soul Absorb
DEFENSE : Deflector Shield
A description of your attacks is optional, but appreciated.Redconer
[STATUS]
9000 / 9000 HP
2000 / 2000 DEF
ATTACK : Snipe* (10,000), SMG (???),
PWR ATTACK : Railguns (depends on how much Redconer shouts out, "RRRAAAAAAIILS"), A.R.G. (Arsenal of Rail Gods, one after Railguns)
SPECIAL : Life Drain (varies, replenishes life for himself/allies), Golden Wrench (varies, can revive dead players close to Redconer)
DEFENSE : Crouch, Sandbags, Reinforcements (calls out 2-3 Normals to assist)
Nicepoint
[STATUS]: Good'n'kickin
5.000/5.000 HP
4.000/4.000 DEF
ATACK :
Atomic Kick, Quasar Kick, Terminal Velocity Blast
PWR ATACK :
Anti-Material-Beam, Resonance Cascade, Self Delete Singularity Collapse
SPECIAL :
Power Overflow
DEFENSE :
Counter Beam
ABILITIES: Charge, Combo Moves, Reformation
DESCRIPTIONS
Atomic Kick: A Simple peircing melee attack.
Quasar Kick: Uses magic soccer ball to cause medium explosive damage.
Terminal Velocity Blast: Needs to be performed above the enemy. Launches the magic soccer ball at enemy with terminal velocity and causes a massive explosion.
Anti-Material-Beam: Is performed using the Anti-Material-Prism. Launches a powerful anti-matter beam at the enemy. If kept pointed at the boss for 3 cycles, the 3rd cycle will do double piercing damage. Then the prism will overheat.
Resonance Cascade: Is performed using the Super soccer ball. Opens up a rift trough space-time and does constant medium damage to the boss for 3 cycles. Needs 4 cycles to cool down and 2 cycles of charge.
Self Delete Singularity Collapse: Powerful Self Delete move that causes a massive supernova. Damage is dependant on current health at the time of use. Cooldown begins after revival. Cooldown doubles if self-revived via Reformation.
Power Overflow: Can be performed once every 5 cycles. Increases every players attack and defence.
Counter Beam: Can be charged for better effect. Protects user from incoming damage and if strong enough, will do low damage against enemy.
Charge: Is an ability to collect power for strong attacks. If used, cannot attack during cycle.
Combo Moves: Performed with Space1255. They have stronger effect and need less charge to perform. Plus their cool.
Reformation: If player is killed, can reform with the cost of one cycle.
blazerblock2
[STATUS]
10,000/10,000 HP
5,000/5,000 DEF
ATTACK : Piston Punch, Plated Kick
PWR ATACK : Ballistic Piston Punch, Heavy Metal Drop Kick
SPECIAL : Confidence Meter: 0/100, Stunning Stache, Glorious Pecs
DEFENSE : Welded power suit
DESCRIPTIONS
Piston Punch - A punch, assisted by a metal plate attached to pistons that thrust forward when the punch is thrown, packing some extra power behind it.
Plated Kick - A kick, but with the sturdy metal plates on the bottom of the power suit boots. Ouch.
Ballistic Piston Punch - a piston punch with the added benefit of a double barrel shotgun that discharges when the punch is thrown.
Heavy Metal Drop Kick - A drop kick, with the added benefit of a goose-bump inducing guitar riff of unknown origin. Really gets Blazer's adrenaline pumping.
Confidence Meter - A measurement of how confident Blazer is that his attacks will do damage. The more successful attacks he lands, the faster it fills up. When it reaches 100, he becomes overconfident, which results in his next attack dealing triple piercing damage, or killing himself.
Stunning Stache - A twitch of his manly mustache inflicts the target with envy, causing him to stare at it in admiration, allowing for others to attack.
Glorious Pecs - A flash and flex of Blazer's glorious pecs leaves his fellow players in awe, and inspires confidence among them, giving them a 25% damage buff.
Cypthon
Status: Alive
5,500/5,500 HP
500/500 DEF
ATACK : EXO Magnus | EXO Suit XD Gatling guns/rockets
PWR ATACK : EXO Army
SPECIAL : EXO Suit XD
DEFENSE : EXO Suit Armor
SUPPORT: Supply Drops | Cypthon's WorkShop
A description of attacks are optional, but appreciated.Cooldowns are Highly Suggested.TheEpicRobot
HP: 5000/5000
DEF: 2500/2500
Atk: Fist of Steel, Deflector Minigun
Pwr. Atk: Krit Deflector Minigun
Special: Back-Up Bots
DESCRIPTIONS
Fist of Steel: Launch a giant loving punch.
Deflector Minigun: Shoot his minigun, can be targeted at the enemy or incoming explosive projecticles.
Krit Deflector Minigun: Deals 3x dmg done of Deflector Minigun, but can only be used on enemy.
Back-Up Bots: Can call in support from other robots, but only one at a time (excluding larry the cable guy).
Bow
Pretty Dang Good
125 / 125 (Lol what do you expect? Its a dang flower)
8500 / 8500 (Peddle Shield)
ATACK :Peddle Blades, Peddle Bomb, Dig, Root Dash
PWR ATACK : OMEGA FLOWEY (transformation, 2 turns) OMEGA FLOWEY ATTACKS: Laser Beam, Flower Gun, Vine Grab, Venus Vortex.
SPECIAL : Life Peddles
DEFENSE : Peddle Shield
DESCRIPTIONS
Peddle Blades: Peddles fall off and form blades, the peddles fly at the set target
Peddle Bomb: Peddles fly in the air and come down on a set target and explode
Dig: I hide underground for one turn, therefor, I cannot be hit. However, there is a 1 turn cool down for using it
Root Dash: Roots come up and cut through the set target
OMEGA FLOWEY ATTACKS:
Laser Beam: Self Explanatory.
Flower Gun: I use little flower hands and shoot flowers that take away HP over time. However, effect only lasts for 2 turns
Vine Grab: A crud ton of vines come at the set target with spikes at the end of each vine.
Venus Vortex: A venus fly trap appears out of my hand and a bunch of flys go towards the venus fly trap, hitting anyone that gets in the way.
Copy Kirby
Copy Kirby
5000 / 5000 HP
350 / 350 DEF
ATTACK:
- 1-2 combo(4500)
- Copy throw (6500) (cannot be used 2 times in a row)
POWER ATTACKS:
- Bounce Bros (2 charge) (30000)
- Advanced Bounce bros (2 charge) (20000) (item steal)
- Copy Punch (2 charge) (100000) (can only be used once a battle)
- Copy-summon (3 charge) (75000)
- Copygeddon (4 charge) (100000 - 150000)
Specials:
- Copy manipulation. (Copy's cannot be controlled by enemies)
- Copy Powers (can summon copy's of himself)
DESCRIPTIONS
- Bounce Bros - Copy bounces on one of his clones and lands on the enemy.(DIRECT)
- Advanced Bounce bros - Same as before, but it knocks the opponents most precious item out and copy takes it.(DIRECT)
- Copy Punch - Copy charges up a fist and upon release is a giant arm filled with copy's of himself, hitting the opponent.(DIRECT)
- Copy-summon - Copy summons around 10 copy's and they charge at the enemy dealing nice damage. (INDIRECT)
- Copygeddon - Copy summons 500 copy's, they charge into the enemy as amazing speed and forget them up. (INDIRECT)
Direct: Can be effected by status such as (IF DIRECTLY ATTACKED, %50 CHANCE TO PARALIZED)
Indirect: Not able to be effected from them
JamesH
[doin good.]
/ HP 2500/2500
/ DEF 4000/4000
ATACK : Lenny stare Lenny annoy
PWR ATACK : Show me the booty Summon Lennipede
SPECIAL : Ultimate lenny spam
DEFENSE : Lenny Ignore
DESCRIPTIONS
Lenny Stare: Stares at the target, causing damage, does bonus damage if target is hit with lenny annoy
Lenny annoy: Low damage, but lower's targets DEF
Show me the booty: Plays a song, increasing attack for allies, and lower attack for enemies
Summon Lennipede: Summons Lennipede. A creature with 6000 HP and 2500 HP. It has the same attacks as lenny, but has Lenny Shield and Lenny Ignore, both replacing the pwr attacks. Lenny shield, well shields someone, and lenny ignore, makes him invincible for that turn, but he cannot attack.
Ultimate Lenny spam: Takes 7 turns to charge, and when charged, Lenny will fire a beam of pure Lenny, dealing MASSIVE MASSIVE damage and blinding the target. Lenny may not attack the next turn.
Lennipede
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[Afflicted with Broken Legs.]
/ HP 6000/6000
/ DEF 2500/2500
ATACK : Lenny stare, Lenny annoy
PWR ATACK : Lenny Shield
SPECIAL : Ultimate lenny spam
DEFENSE : Lenny Ignore
Copy of Copy Kirby
Copy Kirby
5000 / 5000 HP
350 / 350 DEF
ATTACK:
- 1-2 combo(4500)
POWER ATTACKS:
- Bounce Bros (2 charge) (30000)
Specials:
- Can be absorbed by the real Copy Kirby to restore health.