Not going to be able to get on until a little later. I'll try to get on ASAP to get my moves up. I assume we're running on the "players can't attack til boss attacks" system.
I decided to make a small change to boss fights after looking back at that one round with hitius. The first round of the boss fight requires that the boss make the first move to allow the players the ability to attack, to make it fair. Also, during that first round, the boss is immune to all debuffs. To prevent an early stun-lock. Also to prevent stun-locks, bosses receive a buff after a stun wears off, this buff is unique to stuns wearing off only, and while a stun is active on a boss, a new stun cannot be applied, and the current stun cannot be extended.
Basically, this is "The Anti-Stun Lock Update"
The buff given will prevent all forms of stun-based debuffs, the duration is double the duration of the most recent stun-ability used.
(ex: Stuns boss for 2 cycles, boss becomes immune to stun for 4 cycles following)
Also, in the event the selected boss fails to make any form of action within a set time. Usually within 2 days. They get
PENALIZED. Their total health will be withered down by specific intervals for every day they fail to make a move after the set deadline. A short explanation of how this works is just below.
Bosses can remain afk for 2 days. Once the second day passes, they start getting penalized.
If a boss is afk for 1 day following the deadline. Half of their total health is revoked from them, leaving them pre-injured.
If afk for 2 days following. a further 25% of the remaining health is revoked, leaving the boss near death.
If afk for 3 days. The boss dies by mandatory law.
Players will receive loot, but not any form of experience or abilities from the bosses death. AFKing is not a good thing people!
(if this system is flawed or one of you more sophisticated gentlemen desire to work on it, feel free to tell me and/or do so.)