Author Topic: Questioning Video Game Logic  (Read 5783 times)

The first time he's said he hated Game Theory or did that weird "Joke"?

No, it's not, but why would that matter? I'm the only one I know of who genuinely dislikes it.

You know you can say that to anyone calling me cringeworthy and arguing against me and it would still be relevant right?

???

Are you taking my representation of Game Theory personally or are you implying that I'm saying that you're cringeworthy?

I'll stop replying, because this will only end in flame war, but I'm tired of all the stuff people do that just makes them look desperate to be popular.

"popular"

k

The attack is locked to the space, not the unit, when the archer starts charging. Most likely a limitation/bug in the engine over a feature/rule.
Not a limitation/bug in the engine, because every other charged ability other than lancer's jump can lock onto a unit. Lancer's jump is excused for it due to the fact that they jumped in the air, they obviously cannot change their trajectory mid-jump. They are also still not useless gameplay-wise because their jump ability has double their speed. Archers on the other hand, still target a single cell, with varying levels of charge. The speed is not related in any way to your own speed, nor does the game even display their speed values. The archer should obviously be able to adjust their aim mid-charge like any other ability. They already vertically adjust when a unit blocks the tile. So it's simply a bad design choice, on top of being illogical.

No, it's not, but why would that matter? I'm the only one I know of who genuinely dislikes it.

???

Are you taking my representation of Game Theory personally or are you implying that I'm saying that you're cringeworthy?

"popular"

k
I see that if I reply to you, you will just try and make me look like an idiot by taking away all forms of context and making it look like I said stuff just to say it. So I won't reply at all. Because you'll probably do the same for this.

I see that if I reply to you, you will just try and make me look like an idiot by taking away all forms of context and making it look like I said stuff just to say it. So I won't reply at all. Because you'll probably do the same for this.
that made 0 sense


Why is a pistol more accurate than a shotgun in videogames? Pistols are closeted sniper rifles that can pick off a guy from five planets away while Shotguns have unrealistically short ranges of 5 centimeters. Beyond 5 CM, the pellets usually just disappear into thin air.

what i hate his how hard shotguns are nerfed
like it takes 2 - 3 hits to kill someone close up in some games

Why is a pistol more accurate than a shotgun in videogames? Pistols are closeted sniper rifles that can pick off a guy from five planets away while Shotguns have unrealistically short ranges of 5 centimeters. Beyond 5 CM, the pellets usually just disappear into thin air.
if you can
try using slugs for once instead of bird-shot

if you can
try using slugs for once instead of bird-shot
This is a video game logic thread. 99% of games don't give you the option.



Also lol @ the people arguing in this thread. Go take it to PMs or drama please.

I actually never figured out the story justification, but in terms of the engine; enemies between maps are completely different. While there are some shared assets, a large majority of the sounds, models, textures etc are specific to each map. It'd be too costly to make friendly variations (and you would need new textures, because otherwise they'd be too easy to confuse with the enemy ones). The Flood make an interesting variation, since they temporarily aide you before going back to being enemies in one level.
I don't really think it would've been too costly for Bungie to create friendly variations for some of the levels, especially when they do so regularly throughout all the games (Sentinels are friendly/non-friendly in every game, brutes/jackals/drones become hostile in Halo 2, and then the Flood become friendly for a while in Halo 3).

And whenever an enemy becomes friendly (or vice-versa) there's never a new texture change, instead their AI changes, their reticule changes and they appear differently on the radar.

The only reasons in terms of development is to do with how players will respond and how it will affect level design.
It would be confusing for players if there were both friendly and hostile grunts in the same level, especially if they were to fight each other in the various big battle scenes in Halo 3.
And were they to have no grunts/hunters on the Covenant side it would mean that there would be fewer enemy types to fight against. There would be no mini-bosses, which the hunters act as, and there would be no easy cannon-fodder, which grunts perform (jackals would be possible, but take the fun out given their shields and the general benefit of using precision weapons on them)

It would have been nice however to see at least one grunt or hunter working with the UNSC, perhaps in a cutscene or two.
Especially as it's proven in other canon that there were even some Brutes who rebelled against the Covenant, as well as some Elites who kept with the Covenant.

Also lol @ the people arguing in this thread. Go take it to PMs or drama please.
but isn't that the point of this thread


but isn't that the point of this thread
No, the point of the thread is to question video game logic.
Not to argue whether you think a youtube channel is good or not, especially when the youtube channel in question is barely relevant to the thread.

No, the point of the thread is to question video game logic.
Not to argue whether you think a youtube channel is good or not, especially when the youtube channel in question is barely relevant to the thread.

"game theory"

"video game logic"

zelda in general: how does link carry so many loving items