hey well I was going to make a base raiders gamemode but I guess you beat me to the punch here ¯\_(ツ)_/¯
anyways here's the bricks I made for it.



everything is coded, and the icons work, and they are recolor-able etc.
Download bricks: https://dl.dropbox.com/s/bx1ft8pcq3er0d8/Brick_BaseRaiders.zip
also, I have 3 money models with a custom texture, and a money print and money pickup sound, if you need those
I don't have any screenshots of the money but I'm sure it will be fine, it has a collision box and everything to work correctly.
I never got around to scripting those, so you'll have to do that yourself
Download money models: https://dl.dropbox.com/s/qre5hh4vja6af7h/items.zipDownload the sounds: https://dl.dropbox.com/s/ss1vn8waufa0ks2/br_sounds.zipI am 200% sure you know how to create audio datablocks, but I've included the .cs file for you anways
Download the CS file: https://dl.dropbox.com/s/9suprfdi8ticel4/baseraiders_sounds.cs
Here is the .cs file I was using for creating the gangs.
Not sure if you need this or want this, and it doesn't use slayer teams at all, or any slayer for that matter, but it worked perfectly.
It creates brickgroups, and has functions for inviting, declining, leaving, joining, and disbanding gangs. If a gang disbands and another player makes a gang with the same name, the new gang will own all of the old gang's bricks. Not sure how leaving and joining the server will handle gangs but assuming it's based on BL_ID it shouldn't effect it that much. It also has a very primitive function for adding a gang door.
Download the CS file: https://dl.dropbox.com/s/iqh411casrq778d/gangs.cs