Poll

Should health boxes only be able to be used by those that own them?

Yes.
2 (16.7%)
No.
10 (83.3%)

Total Members Voted: 12

Author Topic: Base Raiders [BETA!!!]  (Read 23819 times)

Awesome! I liked this gamemode so much that I made the old brick models for reinforcements. Of course I was new to modeling at the time, and those new bricks look much better.

Will admin apps be available soon?

Will admin apps be available soon?
I don't believe in admin apps. So no.

I don't believe in admin apps. So no.
And i dont think Jes will host it, i guess that he is going to give permission to someone to host it before its released to public

And i dont think Jes will host it, i guess that he is going to give permission to someone to host it before its released to public
Crown has offered to host it.




are the bricks that are not on the Base Raiders tab restricted on the minigame or to no-admins?

are the bricks that are not on the Base Raiders tab restricted on the minigame or to no-admins?
Some of the bricks outside the Base Raiders tab are restricted for everyone. The ones that aren't restricted only have a strength multiplier of 1. If you're not in a Base Raiders minigame, only the bricks in Base Raiders > Admin are restricted.

Code: (restrictedBricks.cs) [Select]
$BaseRaiders::BrickCost_["brick3x1x7WallData"] = -1;
$BaseRaiders::BrickCost_["brick4x1x5WindowData"] = -1;
$BaseRaiders::BrickCost_["brick2x2x5GirderData"] = -1;
$BaseRaiders::BrickCost_["brick4x1x2FenceData"] = -1;
$BaseRaiders::BrickCost_["wireFence3Data"] = -1;
$BaseRaiders::BrickCost_["brickPineTreeData"] = -1;
$BaseRaiders::BrickCost_["brickSkullData"] = -1;
$BaseRaiders::BrickCost_["brickPumpkinBaseData"] = -1;
$BaseRaiders::BrickCost_["brickGraveStoneData"] = -1;
$BaseRaiders::BrickCost_["brickMusicData"] = -1;
$BaseRaiders::BrickCost_["brickSpawnPointData"] = -1;
$BaseRaiders::BrickCost_["brickVehicleSpawnData"] = -1;
$BaseRaiders::BrickCost_["brickTreasureChestData"] = -1;
$BaseRaiders::BrickCost_["brickDoorHouseCWData"] = -1;
$BaseRaiders::BrickCost_["brickDoorGlassCWData"] = -1;
$BaseRaiders::BrickCost_["brickDoorHouseWindowCWData"] = -1;
$BaseRaiders::BrickCost_["brickDoorJailCWData"] = -1;
$BaseRaiders::BrickCost_["brickDoorPlainCWData"] = -1;
$BaseRaiders::BrickCost_["brick16x32FData"] = -1;
$BaseRaiders::BrickCost_["brick32x32FData"] = -1;
$BaseRaiders::BrickCost_["brick48x48FData"] = -1;
$BaseRaiders::BrickCost_["brick64x64FData"] = -1;
$BaseRaiders::BrickCost_["brick32x32FRoadSData"] = -1;
$BaseRaiders::BrickCost_["brick32x32FRoadTData"] = -1;
$BaseRaiders::BrickCost_["brick32x32FRoadCData"] = -1;
$BaseRaiders::BrickCost_["brick32x32FRoadXData"] = -1;
$BaseRaiders::BrickCost_["brick64xCubeData"] = -1;
$BaseRaiders::BrickCost_["brick32xCubeData"] = -1;
$BaseRaiders::BrickCost_["brick16xCubeData"] = -1;
$BaseRaiders::BrickCost_["brick8xWaterData"] = -1;
$BaseRaiders::BrickCost_["brick8xWaterRiverData"] = -1;
$BaseRaiders::BrickCost_["brick8xWaterRapidsData"] = -1;
$BaseRaiders::BrickCost_["brick32xWaterData"] = -1;
$BaseRaiders::BrickCost_["brickSlyrSpawnPointData"] = -1;
$BaseRaiders::BrickCost_["brickSlyrVehicleSpawnData"] = -1;
$BaseRaiders::BrickCost_["brickSlyrCPData"] = -1;
$BaseRaiders::BrickCost_["brickSlyrLrgCPData"] = -1;
$BaseRaiders::BrickCost_["brickSlyrRegionBoundaryData"] = -1;
$BaseRaiders::BrickCost_["brickSlyrBotPathNodeData"] = -1;
$BaseRaiders::BrickCost_["brickSlyrBotRallyNodeData"] = -1;
« Last Edit: October 12, 2015, 09:01:30 AM by jes00 »

Finished rewriting almost all gang stuff today. Was the biggest thing left on the to do list.
I also finished health boxes.

Did some bug fixes and stuff today. Not much left on the to do list.
Code: [Select]
TO DO LIST:
- Finish item barrels.
- Finish sentry.
- Add more Slayer perfs(maybe).
There's a couple small things that aren't listed.

Now would be the time to make any last minute suggestions.

Did some bug fixes and stuff today. Not much left on the to do list.
Code: [Select]
TO DO LIST:
- Finish item barrels.
- Finish sentry.
- Add more Slayer perfs(maybe).
There's a couple small things that aren't listed.

Now would be the time to make any last minute suggestions.
SmokeGrenades, Cameras and Door Gates ;)
« Last Edit: October 13, 2015, 04:43:05 PM by zombie6069 »

Anyone have an idea as to how the discounted price for item barrels should be calculated?

Anyone have an idea as to how the discounted price for item barrels should be calculated?
For example: If the barrel holds 6 items,then just multiply the number of items it holds with the weapon price.

Limited ammo with purchasing and manufacturing? Black Market?