Poll

Should health boxes only be able to be used by those that own them?

Yes.
2 (16.7%)
No.
10 (83.3%)

Total Members Voted: 12

Author Topic: Base Raiders [BETA!!!]  (Read 23867 times)

Truth, forget that idea.
Anyways, i think that a price for the printer, wrench or hammer is inecessary
Then spamming them everywhere by making a script for it would be unrestricted.

Bump; I made a safe brick. I've updated the server.cs file to include the new brick and the icon.
The safe is the size of an 8x8 cube.



Download bricks: https://dl.dropbox.com/s/bx1ft8pcq3er0d8/Brick_BaseRaiders.zip

anyways here's the bricks I made for it.

[img]http://i.xomf.com/rhjql.png[/img]

[img]http://i.xomf.com/ncwhs.png[/img]

[img]http://i.xomf.com/sspgc.png[/img]

everything is coded, and the icons work, and they are recolor-able etc.

Download bricks: https://dl.dropbox.com/s/bx1ft8pcq3er0d8/Brick_BaseRaiders.zip
Sweet! These are perfect. Any way you could expand the field of the safe to include the handle and then give it it's own collision box?

EDIT: Could you also do the same with the lid for the printer?
also, I have 3 money models with a custom texture, and a money print and money pickup sound, if you need those

I don't have any screenshots of the money but I'm sure it will be fine, it has a collision box and everything to work correctly.
I never got around to scripting those, so you'll have to do that yourself

Download money models: https://dl.dropbox.com/s/qre5hh4vja6af7h/items.zip
Download the sounds: https://dl.dropbox.com/s/ss1vn8waufa0ks2/br_sounds.zip

I am 200% sure you know how to create audio datablocks, but I've included the .cs file for you anways

Download the CS file: https://dl.dropbox.com/s/9suprfdi8ticel4/baseraiders_sounds.cs
Already scripted everything for the money. The sounds are good too. Thanks.
Here is the .cs file I was using for creating the gangs.
Not sure if you need this or want this, and it doesn't use slayer teams at all, or any slayer for that matter, but it worked perfectly.
It creates brickgroups, and has functions for inviting, declining, leaving, joining, and disbanding gangs. If a gang disbands and another player makes a gang with the same name, the new gang will own all of the old gang's bricks. Not sure how leaving and joining the server will handle gangs but assuming it's based on BL_ID it shouldn't effect it that much. It also has a very primitive function for adding a gang door.

Download the CS file: https://dl.dropbox.com/s/iqh411casrq778d/gangs.cs
Don't really need this, but thanks.
« Last Edit: September 28, 2015, 01:25:47 PM by jes00 »

So now the only thing we need is the prices? Or do you still need to script to make the printers work?

So now the only thing we need is the prices? Or do you still need to script to make the printers work?
I have most of the scripting done for the gamemode and it's pretty playable as it is right now. I just need to add a few things and do some fine tuning. I'll just make up the prices if no one knows them.

BUILD
If anyone wants to make a good build for this to be played on, feel free. If so, and a trustworthy host is found, it'll be hosted along with the gamemode(when it's done enough). Just be sure not to too overpowered places.
« Last Edit: September 28, 2015, 12:55:50 PM by jes00 »

Why don't you use Afghanistan DM and remove all the rocket launchers and add invisable walls?

Use that map untill you get a better map...

Why don't you use Afghanistan DM and remove all the rocket launchers and add invisable walls?

Use that map untill you get a better map...
Just like in the original server heheh

Some of the stuff.
Code: [Select]
Notable Changes/addiitions:
- Is now included in the gamemode system.
- Is now a Slayer gamemode.
- Everything is now minigame dependant; meaning that you when you leave the minigame, nothing from the minigame affects you. You could even have two Base Raiders minigames running at once and they wouldn't affect each other.
- Added a Base Raiders Client that tells you how much items cost and the stats of bricks in the brick selector.
- You can now repo sentries after they've been placed.
- You can now use /put and /take on safes too.
- Money now combines better.
- You no longer drop money on death if you're poor(default 500) and haven't damaged anyone.
- There is now a max on money per player(default $1,000,000).
- There are now landmines(default limit 2 per player).
- The displayed progress on printers is now more accurate.
- Gangs are now a combonation of teams and brick groups.
- Super admin commands are now /forcePhase, /pausePhase, /clearDroppedMoney, /clearAllDroppedMoney, and /clearAllBarricades[TO DO].
- All Base Raiders admin commands are echoed to the console when used.
- New money printing sounds.
- Manual printers now have their own printing sound.
- New money pickup sound.

Might have forgotten a few things here:
Code: [Select]
TO DO LIST:
- Finish /clearAllBarricades.
- Finish manual printers.
- Rewrite some gang stuff.
- Set %player.hasDamagedSomeone when they damage someone.
- Finish item barrels.
- Finish health boxes.
- Add some Base Raiders Barricades.
- Finish sentry.
- Redo(mostly) the brick stat display in the brick selector GUI.
- Add restricting of vehicles.
- Restrict brick emitters(?)
- Restrict brick lights(?)
- Restrict some/all brick effect paints(?)
- Add more Slayer perfs(maybe).
« Last Edit: September 30, 2015, 09:34:02 AM by jes00 »

Also, anyone remember the multipliers for the barricades in the Base Raiders tab?

If you gave me a list of various bricks I could probably get most of them.

If you gave me a list of various bricks I could probably get most of them.
Castle Wall
One Way Window
2x2x5 Lattice
4x1x2 Fence
EDIT: Wire Fence too.
4x4F
1x4x5

And then there were three(?) other bigger bricks that I don't know the dimensions of.
« Last Edit: September 30, 2015, 11:07:32 AM by jes00 »

the bigger bricks were like 1x12x9 and 1x8x9 or something.


When is this going to be finished? ;_; I really want to play this.

When is this going to be finished? ;_; I really want to play this.