what events are you trying to do?
it should be pretty simple, something similar to
onactivate>namedbrick(rocket boosters)>setemitter[fire emitter/whatever]
onactivate>namedbrick(rocket boosters)>setlight[red light/whatever]
onactivate>namedbrick(rocket boosters)>setemitter[none] - disabled
onactivate>namedbrick(rocket boosters)>setlight[none] - disabled
onactivate>self>toggleventsenabled[0 1 2 3]
if you have more than one named brick, it should be pretty easy to expand on that
and note that you can only have one light or emitter on a brick at any given time, so if you want different lights/emitters at the same time you'll need at least one brick per emitter