Author Topic: water  (Read 3220 times)

Someone should make a way to make water that you can put in a pool or building with out using water from the map


not possible from what i know with out engine changes

Someone should make a way to make water that you can put in a pool or building with out using water from the map

By this he is saying that he wants a way that you can "Place" water. It could be made as a gun that shoots water that doesnt go away for a certain amount of time. It would need gravity so that it it could flow down bricks. Also the water would have to group together when it collides with other water. Ive thought about this and I think that it would be nice to use in sync with wrench events to make an actual flowing fountain and/or water fall.

Flowing water = massive lag unless done ingeniusly well

placing a waterblock using a wand/tool = not massive lag unless you make like 40 waterblocks

Flowing water = massive lag unless done ingeniusly well


Still possible.

Flowing water = massive lag unless done ingeniusly well


Still possible.

Show me where I said it was impossible... I just said it would lag like hell.

Flowing water = massive lag unless done ingeniusly well

placing a waterblock using a wand/tool = not massive lag unless you make like 40 waterblocks
Im sorry for the dumbest question of the year but ive heard alot about waterblocks and i cant seen to figure out how to get to use them is it just in mission editor?

Flowing water = massive lag unless done ingeniusly well

placing a waterblock using a wand/tool = not massive lag unless you make like 40 waterblocks
Im sorry for the dumbest question of the year but ive heard alot about waterblocks and i cant seen to figure out how to get to use them is it just in mission editor?
Just in mission editor yes.


would it be possible to make a water block for a in game build?

what about a brick that had a water decal as the top? + undulo = profit

but i want to be able to go into it, but good idea

A hybrid decolisioner/ pyhsical zone would do the trick...

what about a brick that had a water decal as the top? + undulo = profit
add a decollitioner to it = more profit and a decollitioner