some more things to add
Saturn
about 2/3rds the health of Dixie
1.3x player scale
basic weapon "Custom Chaingun": a minigun that fires inaccuate but powerful shots quickly. compared to the type of minigun used by Saturn's soldiers, the custom chaingun is more accurate, but does similar damage; the Custom Chaingun kills in 10 hits and fires one bullet every .12 seconds. Saturn himself has a bright white shoulder; the other shoulder is gray.
EN 1: Saturn Sentry
spawns a 1.3x scale bot (the same size as Saturn) with 150 total health who falls from the sky, stands still and fires on the nearest player. the bot is armed with an "MP Chaingun"; a variety of Custom Chaingun which is substantially less accurate but fires a perfectly accurate shot every 6 rounds (making them still quite likely to hit a player). the bot appears wherever Saturn is currently looking. distinctified from Saturn by their blue shoulder. the bot is not immune to impulse. destroying a bot earns the player a full heal. the location a bot is set to drop is marked by a player teleport explosion, and the bot itself makes a whistling sound as it falls and a spear explosion sound when it touches down
EN 3: Deflection Shield
saturn becomes raw invulnerable for 10 seconds. during this period of time, his chaingun becomes substantially less accurate and his movement speed is reduced to 3/4ths. shooting saturn lowers his invulnerability time by .1 sec / 50 damage. while Saturn is invincible, his entire playertype turns white, and when he's about to become vulnerable again he begins to flicker between white and his original colors
EN 6: Saturn Squadron
spawns 6 bots all armed with MP Chainguns in an H pattern to either side. distinctified from Saturn by their yellow shoulder.
* saturn can only have 12 bots out at a time. spawning a 13th will cause the first to explode with no warning
Saturn's playstyle revolves around placing bots to harass enemies. his chaingun (while generally effective) deals higher damage in tandem with bots. because of his reliance on bots saturn technically has unlimited range (due to his ability to summon bots at any distance from his location) and can create 'nets' of gunfire fairly easily, but when he's isolated saturn becomes less powerful. in addition, Saturn's shield allows him to defer combat to his bots and deliberately remove himself from the fight
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Special Soldier Weapons
• Sabotage Ray
has a 1 in 15 chance of spawning
a machine gun weapon that fires bolts of energy like the Plasma Rifle from tingalz' 40k pack. each shot does 20 damage, and the Ray puts out one shot per .08 seconds. Every 800 damage, however, the Sabotage Ray pulls 1 EN from the boss. uses a blue-shifted Charge Cannon model
• Defense Down Ray (Defense-D Ray)
not dissimilar to the Sabotage Ray, but the bolts of energy are yellow instead of blue. at 800 damage, the Defense Down Ray puts the 'vulnerable' status effect on the boss, increasing damage done to him to 150%. vulnerability wears off in at max 12 seconds, and wears off faster as the boss get kills; each kill reduces vulnerability time by 1 second. while the boss is vulnerable, he flashes orange and is more susceptible to radius impulse
• Vampire Ray
again, similar to the Sabotage and Defense Down Ray
at 600 damage, the Vampire Ray fully heals all players within a 48 brick radius to the boss. the Vampire Ray fires red bolts
the various Rays are designed to be self-contained 'strategies'; seeing a soldier with a Ray is ideally enough to get the other soldiers to rally around him, to help that soldier deal enough damage to earn the bonus associated with the ray. in addition, the Vampire and Defense rays' bonuses require a specific action on the rest of the team's part (either attacking very aggressively or getting in close to the enemy) in order to properly benefit from the bonus. they're fundamentally similar to the buff banner