Author Topic: [GAMEMODE] Boss Battles DX  (Read 8255 times)

If I may...



Largo

2.5 scale with normally very slow speed and has a significant defense buff.  Largo has entirely charge-up punches that take a full 5 seconds to charge to full power.  Seconds 0-2 deal 30 damage at a short range.  Seconds 3-4 deal 60 damage at a short range, and at >5 seconds, Largo lunges forward a bit and deals 100 damage, with slightly extended range.

(EN 2) Lunge

Largo's high defense buff drops for 5 seconds.  The first three seconds is spent in a charging stance where the player controlling Largo spams the hell out of the mouse1 key.  The more clicks are counted, the faster and more powerful the lunge can be.  Anyone to come in contact to Largo's Lunge will be dealt damage according to the amount of times the player controlling largo can click, perhaps 8 damage per every click.  The Lunge lasts about 2 seconds, and Largo goes in the direction that he is pointing.  Also maybe some cool effect like a shockwave when largo lands, or maybe a vapor cone on the way down.

(EN 5) Crash

Largo suddenly leaps high into the air with no immediate debuff consequences.  If Largo jumps and lands without hitting the ceiling, he will come crashing down, dealing an explosive blast upon landing that forces all players maybe as much as 10 studs away away with a slight impulse, like maybe 1/3rd that of the rocket launcher, though more vertical.  It also shakes their screens violently, but deals maybe 50 damage at max.  Largo loses his defense buff for 5 seconds when he hits the ground.  If largo hits the ceiling, it will play some stupid donk sound and he will simply fall back down with no successful crash.  Largo's screen will shake violently and he will receive about 50 damage instead.  Largo's buff is cancelled for 5 seconds.

(EN 8) Blazing Charge

Largo loses his buff for 5 seconds and must stand absolutely still for this duration.  After this, Largo suddenly becomes very fast and ignites (because why the hell not), and charges forward at high speeds.  Anyone to get in his way dies instantly and is flung to the wall.  Largo's charge drops over time, but drops faster if Largo isn't moving forward (such as strafing or standing still.)  If Largo uses his time efficiently, he has a max of 15 seconds of charge.  If Largo richards around, he only gets 10 seconds.

Max EN: 10

ok the point of most bosses having 3 attacks was to make it easy to pick up and learn how to use bosses even if it's your first time playing them; mixmaster's like dozen attacks are a deliberate tactic to make him ridiculous and unpredictable because if he just keeps killing people you can never tell what he's going to do next

wow, i'm surprised this is developing at such a fast pace
reading through a couple posts, this sounds like it's going to be a stuff load of fun


I was thinking of Mixmaster's standard weapon taking an appearance of a Spiral Missile and a DJ stand mixed together

Yo, what happened to this