Is there anyway to turn off the collision on the hitboxes?
Is there another way than injecting DLL into my server?
There's a way built into the engine (collision masks) and it's possible to modify with a dll injection, but for obvious reasons this cannot be distributed.
CreateThread GetCurrentProcess ‰K32GetModuleInformation dGetModuleHandleA KERNEL32.dll ²_stricmp ïatoi MSVCR120.dll o__CppXcptFilter _amsg_exit ƒfree ¥_malloc_crt _initterm _initterm_e P_crt_debugger_hook ¬__crtUnhandledException «__crtTerminateProcess ”_lock _unlock ._calloc_crt ®__dllonexit :_onexit Œ__clean_type_info_names_internal z_except_handler4_common !EncodePointer þ DecodePointer gIsDebuggerPresent mIsProcessorFeaturePresent -QueryPerformanceCounter GetCurrentProcessId GetCurrentThreadId ÖGetSystemTimeAsFileTime
also that kinda looks a little bit scary.