Author Topic: I fixed vehicle physics - no, seriously  (Read 11041 times)

Try this on for size

No really try it if you wanna see how well your system handles large things

Try this on for size
[url=https://www.dropbox.com/s/cxnyt4pz0rf4sy7/Vehicle_Ratte.zip?dl=0][img]http://i.imgur.com/uUbtiH4.png[/img][/url]
No really try it if you wanna see how well your system handles large things
%vehicle.setScale("5 5 5");

Are you hosting today? I really wanna check this out.
If so, when?


Busy, can't work on this at the moment.

Collision would be perfect but for a "bouncing" glitch that plauges me and causes constant low orbits.

So, how difficult will it be to convince Badapot to implement these physics in the full game?

So, how difficult will it be to convince Badapot to implement these physics in the full game?
We're not even sure if an official fix is actually being worked on or not

So, how difficult will it be to convince Badapot to implement these physics in the full game?
3


So, how difficult will it be to convince Badapot to implement these physics in the full game?

Badspot has already said multiple times that he plans to do absolutely nothing about the vehicle physics and prefers them to be broken. No, seriously.

Badspot has already said multiple times that he plans to do absolutely nothing about the vehicle physics and prefers them to be broken. No, seriously.

Well that sucks, at least Chrisbot can fix them.

Badspot has already said multiple times that he plans to do absolutely nothing about the vehicle physics and prefers them to be broken. No, seriously.
Badspot doesn't plan to do anything with blockland at all, so that doesn't really matter.

this could make speedkart - among other things - so much more playable.

looking forward to seeing how this progresses

Yes, I would very much like to see a Rocket League in Blockland with this...

Yes, I would very much like to see a Rocket League in Blockland with this...
PLEASE