Any suggestion? If not I will switch into my scheduled. Sorry Planr for the issues.
First hurdle to deal with is the bombs. As I see it there are three decent solutions:
- Make it so people have to buy bomb ammunition instead of having to just pay 750 credits for a lifetime supply of bombs. If people have to actually pay to replenish their bomb supply then they will have incentive to not just mindlessly spam them. Maybe 750 points can get you 5 bomb uses?
- Make it so people can only use 2 or 3 bombs per map instead of 1 bomb per round. This way people will be inclined to save their bombs for emergencies rather than just spamming them.
- Make it so that you can only use bombs after a certain amount of time after the round first starts. This will make it far less likely that users can quickly end the round by bombing the creeper spawns before they have a chance to grow.
Second hurdle I have noticed is that the difficulty level of the creeper is ridiculously high for the players to overcome it. There has been next to 0 legitimate human victories against creeper for the past few days, the only victories being gotten due to creep-bomb spam. Try lowering the creeper difficulty a bit so its easier to kill, because the humans get swamped every time by the creeper.
Specifically, humans can't really get close without getting dogmatically chased in a split-second by the creeper. It moves and grows more like a snake than like a blob. It was not quite like this on the old creeper gamemodes. Just saying.
Besides, if bombs are nerfed then nerfing creeper difficulty is pretty necessary, cause right now literally the only decent defense humans have against creeper is the bombs. It grows way too aggressively and fast and in too tight corners to be handled by creep spray.
Third hurdle is to fix the players spawning inside walls and props. Maybe just install some dedicated player spawn blocks, that ought to do the trick.