Author Topic: Custom mod commissions  (Read 9933 times)

Thanks to everyone who commissioned/donated, I've met my goal for the month with a bit to spare! This doesn't mean I'm closed for commissions, though. As long as I have the time I'd like to continue helping make people's projects a reality by providing mods. This isn't a desperate fundraiser anymore, fortunately, as I have been commissioned to develop a few websites for someone (outside the community) at a higher pay rate.
Hello. As of recently I've unfortunately been in a rather tight financial situation, as I've been out of a job for two months. I'm rather close on making the cut for bills at the end of this month and need some supporting money to make that happen. I don't like straight out begging so I figured I'd instead try to provide another service for the community until I have what I need. This isn't just some petty money grab on the community, if I can't make the bills this month I'll be forced to close a couple of other services I run for this community in order to make this cut.


Q: But Pecon, doesn't BlockNet make you money?
A: No, it really doesn't. I may not have had a mission statement like RTB's to not profit of the service; but it has ended up like that anyways. BlockNet just barely sustains itself.

So, with that cleared up, let me move on the topic at hand. I'll write you Blockland mods for the right price. I'm not going to advertise any concrete rates here since every project has it's own challenges and difficulty level that needs to be evaluated.

Commissioning
If you want to commission a mod (or general code/support), simply reply here or PM me with exactly what you want made and I'll give you a quote based on the effort required to make that mod. I'm fairly adept at coding, but I'm not a miracle-worker either, and I can occasionally be stumped by problems requiring higher level math. Keep in mind that the extent of my ability is for the most part limited to only coding, as I cannot model (I can do graphic design to a VERY SMALL extent), and I'm no expert on GUI's. All this together means that the majority of what I can make is purely 'server' mods. I can help you making weapons and vehicles and such, but you'll have to provide the models and resource files. While I was working I would have been more stingy about my rates, but since I literally have all the time in the world right now, why not say I'll do it for 75% less now. Which works out to approximately $2.5/hr worked, but that may not be the only factor I take into consideration when you commission me. You may also haggle with me.

Pricing examples
Some examples of mods I've already released with the amount I'd have quoted if it were a commission:
Position metric GUI - $1.5
Tick Events - $2
Restrict Items mod - $3
National Flags in Chat - $7 - This was simple in concept but it took a while to find a creative way of making it more efficient.
TotalRPG Event Suite - $50 - This took at least a week's worth of effort to make.
Dungeon Generator Gamemode - (Is actually a full-featured roguelike gamemode) - Don't ask me for something on this scale. I poured literal months of work into this mod and the price for such a task would be ridiculous.

Blockland mods aren't the only thing you can commission from me, I've also got experience in PHP (With MySQL), C++, and a little bit of each of these: Java, Lua, Javascript. I've made a pretty nifty forum system which integrated with Boss Battles to synchronize user data between the forum and the Blockland server, just as an example of what else I do.

If you don't feel like commissioning anything but want to help support me anyways, feel free to give directly to any of the services I provide.
JustFileHosting.space - My free file hosting service accepts donations here. This site costs me only $5 a month to run, take that as you will.
Boss Battles - My Blockland server has it's own donation page here, which shows the amount of money I have currently promised to give back to it in hosting fees.
BlockNet - My dedicated server hosting service does not need donations, as you can simply support it by buying a server there.

If you have any other questions, feel free to ask away. I'll quote your ideas even if you aren't planning on doing them right away, so don't be afraid to ask.

Current queue
I start working on things in order of when they are paid for first.

Jervan: Completed!
 - Private commission

YounqD: Completed!
 - Guild mod $2 (finished)
 - Trade mod $3.5 (finished)

Nasa12: Completed!
 - Hat/trail GUI and buying system - $16 (finished)

Taciturn: Paid!
 - Private commission (waiting for info)

Siren: Paid!
 - Private commission (in progress)

SWAT One: Unpaid
 - Event Exporter - $8
 - FireEncompassRelay - $1.5
 - Relay channels - $3
 
Rally: Unpaid
 - Private commission


tl;dr - Post here or PM me your idea and I'll give you a price quote
« Last Edit: November 12, 2015, 10:07:18 PM by Pecon »

/support
good luck with your job search! Any mods i commission from you will be edited into this post with downloads :)

How does a mail mod sound? Click bricks to open a simple mail gui, with mail being sent from id to id (or names), with the option of public letters?
« Last Edit: October 20, 2015, 10:52:53 PM by Conan »

What a great idea! So sorry about your financial situation and I hope you can get through it.

How does a mail mod sound? Click bricks to open a simple mail gui, with mail being sent from id to id (or names), with the option of public letters?
I'm always a little bit apprehensive about making a server mod that needs a client mod to work as well. If I made it all a server mod instead (With use of / commands and such), I'd quote about $3.75 for it. I'm not really sure how I'd price the client since it's been so long since I made even a simple GUI like that, and I'm not sure how long it would take me to re-learn that. I'd say another $2 to be safe, but it could turn out to be less. I'd refund you a bit if it turns out to be negligible effort.

Edit: If you're planning on getting anything from me you should probably add me on steam so that we can work out all the details quickly.
« Last Edit: October 20, 2015, 11:22:41 PM by Pecon »

Man, I wish I can mail you money in an envelope

Best of luck to you.  I hope your job search is successful.

Can you give me quotes on these?

Event Exporter
fireEncompassRelay
Relay Channels
Complex Item Handling

Event Exporter
I can do this, but it'll take a me while to dissect how to retrieve all the values. $5

Quote
fireEncompassRelay
$1.5

Quote
Relay Channels
$3
Alternatively to the suggestion, I could also make a modification of Tick Events that allows for multiple 'channels' of ticks.

Quote
Complex Item Handling
This is bordering on impossible, I'd have to spend a long time experimenting with how to even approach this before I'd have any idea how long it would take to make.

stuff, I had a lot of things on my mind that i'd really like to see made but they all require modeling.

Actually, there are a few things I would be interested in. If you could get me some price quotes on these ideas...

  • A client mod that shows you everyone's ping in the player list (Like in TF2 and StarMade). Needs to be able to update frequently, like every second.
  • A teleport event like setplayertransform but rotates your player and camera based on cardinal directions when teleported (for buildings where the elevators on different floors open in different directions). This would allow users to maintain the illusion of not having teleported at all. It would work with OnPlayerTouch and a variety of other input events. So basically a better version of DoPlayerTeleport, which was also originally meant to be a better version of SetPlayerTransform but still fell short.
  • A server mod that, when you select a user's bricks in the clear bricks menu, it highlights their bricks in the game (like how duplorcator does, but with a different color, say green) so you can see where they are easily instead of having to run around wrenching everything.
  • A server mod that toggles a form of brick highlighting that highlights bricks in different colors based on whether or not they are the only brick supporting other bricks, or are free to delete.
    • For example, when you turn it on, all bricks that are the only ones supporting a series of more than one bricks are highlighted red, to show that they are "vital supports", and highlights bricks that are only supporting 1 other brick yellow to show that it's a "minor support".
    • This also needs a second "mode" designed to work specifically for Zone bricks, to show players which bricks inside the zone brick will be destroyed due to them floating if the zone brick is destroyed. In other words, this second mode simply highlights all bricks that will be destroyed if the brick supporting them (highlighted in its own color) is destroyed.
    • To reduce lag and prevent abuse of course, this mod would only work within a very limited range, (like only highlights bricks within a 20-block radius around the player) and is usable only by admins.
    • It also needs to be able to make the bricks turn ghosty like duplorcator makes them. Which is another reason why it should have such a short range, because that stuff can lag like stuff.
    • This could be togglable with a command like /bricksee1 and /bricksee2 for the respective modes I mentioned earlier, and /brickseeoff to turn it off.
  • A server mod that lets you remotely control AI bot turrets, such as Tank Turrets, Cannons and other things. This would be immensely useful for a variety of gamemodes, including WW2 TDMs with ships (people could AI-control Pompmaker's Ratte Turret as a battleship cannon), Space battles (remotely controlling cannons on the ship), and so forth.
  • A better version of SpawnProjectile output for bricks where you enter a camera mode on the brick (can be a named brick) that fires the projectile, and the direction you face in the camera will be the direction the projectile shoots in, rather than a set of pre-dictated coordinates. The projectile speed and spread would still be pre-dictated. This would again be immensely useful for any kind of server gamemode where ships and battles are involved.
  • A client damage direction indicator. Basically the same thing Call of Duty games use, where the screen flashes in pain on a certain area (of a wheel shape) to show you what direction you're being hit at from.
  • Edited versions of Projectile_LaserCannon that comes in multiple colors. Additionally, an even deadlier version of Projectile_LaserCannon that only comes in green, and actually destroys any brick within its explosion radius. Basically, what I am asking for here is more different-colored versions of the LaserCannon projectile, and the Death Star Superlaser (green, bigger radius, actually destroys bricks within its explosion radius).
  • Edited versions of Projectile_PhotonTorcreep that come in multiple colors, and the light flare they leave on what they hit is changed to the color that they actually are, rather than being an ugly lime-green on a red torcreep. I especially need Cyan, Yellow, Orange, Red and Green colored ones.
« Last Edit: October 21, 2015, 02:44:06 AM by Planr »

stuff, I had a lot of things on my mind that i'd really like to see made but they all require modeling.
There are a number of modelers in the community you could probably get the models from separately. I always hear Mr. Nobody complaining that he has a bunch of models made but no mod to put them in.

    • A teleport event like setplayertransform but rotates your player and camera based on cardinal directions when teleported (for buildings where the elevators on different floors open in different directions). This would allow users to maintain the illusion of not having teleported at all. It would work with OnPlayerTouch and a variety of other input events. So basically a better version of DoPlayerTeleport, which was also originally meant to be a better version of SetPlayerTransform but still fell short.
    i don't understand how doplayerteleport doesn't support this already. doplayerteleport works with zone events and onplayertouch...?

    [i don't understand how doplayerteleport doesn't support this already. doplayerteleport works with zone events and onplayertouch...?

    yes but it cant rotate you based on cardinal directions when you teleport.

    yes but it cant rotate you based on cardinal directions when you teleport.
    oh so you want relative position w/ cardinal shift, i see. yeah that would be neat.

    • A server mod that, when you select a user's bricks in the clear bricks menu, it highlights their bricks in the game (like how duplorcator does, but with a different color, say green) so you can see where they are easily instead of having to run around wrenching everything.
    This already exists? I'm also pretty sure this is default.

    A client damage direction indicator. Basically the same thing Call of Duty games use, where the screen flashes in pain on a certain area (of a wheel shape) to show you what direction you're being hit at from.
    This is a great idea, in fact, i really want this.

    This already exists? I'm also pretty sure this is default.
    can confirm its default


    Oh goodness im super dumb. Forgot that button was even there... o-o