Author Topic: Clock  (Read 741 times)

A clock that matches the day cycle

Prefs for clock type (12 or 24 hour) as well as to add titles for each hour


The day/light cycle doesn't really have a fixed time, so technically it wouldn't be possible.

The day/light cycle doesn't really have a fixed time, so technically it wouldn't be possible.
Well you could have a feature to input what the day night cycle is set to and then reset the cycle

The day/light cycle doesn't really have a fixed time, so technically it wouldn't be possible.
It's more than possible; I actually made a daycycle based "clock" for my server editting Port's daycycle.cs resource to have 24 hour time along with 12 hour time. Port's daycycle.cs resource will be a good start to making one; it's what I used.
« Last Edit: October 22, 2015, 08:56:05 PM by QuadStorm »

I've been trying to figure this out because I was trying to use this feature for my CityRPG. Can someone link me if they figured it out please?

It's more than possible; I actually made a daycycle based "clock" for my server editting Port's daycycle.cs resource to have 24 hour time along with 12 hour time. Port's daycycle.cs resource will be a good start to making one; it's what I used.
Lol blockland time physics, i wouldnt think its possible becuase you can change the cycle as you please, i think it would mess up the clock.

wouldn't it be possible to have the clock just run at a set speed (say, 30 minute night/day), and have the server owners change the cycle to that


The day/light cycle doesn't really have a fixed time, so technically it wouldn't be possible.
Of course this is possible. But OP didn't actually say how this clock is supposed to work. Print bricks? A bottom print? ...?

Of course this is possible. But OP didn't actually say how this clock is supposed to work. Print bricks? A bottom print? ...?
Like the crpg clock, just appears in chat