Poll

Should the entirety of the servers hosting be transferred to Rggbnnnnn if he so chooses?

Yes.
15 (29.4%)
No.
7 (13.7%)
Yes, Cavik is bad.
9 (17.6%)
No, Rggbnnnnn is bad.
7 (13.7%)
I don't care.
13 (25.5%)

Total Members Voted: 51

Author Topic: Cavik's City RPG  (Read 18487 times)

Contradiction I admit, but ultimately I was meaning it was Calvik's decision. He however has seemingly become less active as I would have hoped in managing the server.
I see now.





Honno is not an admin

edit: is anything going to be done about this because im about to ban him for using eval as a non-admin.
« Last Edit: October 30, 2015, 08:07:13 PM by Col. Burton »

honno has eval access because hes an admin
admin list was reset but eval list was not
honno gave himself admin again with permission from rggbbnnnnnn
« Last Edit: October 30, 2015, 08:28:28 PM by shitlord »

honno has eval access because hes an admin
admin list was reset but eval list was not
honno game himself admin again with permission from rggbbnnnnnn
Okay, just making sure. Its nothing personal against Honno but if anyone connects to a server and has eval access as a non admin its quite scary.

Actually, the pref is $Pref::Server::AutoSuperAdminList

If Honno somehow is not admin, there's a huge issue in the eval access system.
« Last Edit: October 30, 2015, 09:03:30 PM by Kyuande »

Okay, just making sure. Its nothing personal against Honno but if anyone connects to a server and has eval access as a non admin its quite scary.
It's also the host's fault for giving him eval in the first place, so it's technically not Honno's fault.
Either way if ever only super admins should have eval at the least, if you give non-admins eval they are already super admin.
« Last Edit: October 30, 2015, 09:07:50 PM by Kyuande »

It's also the host's fault for giving him eval in the first place, so it's technically not Honno's fault.
Either way if ever only super admins should have eval at the least, if you give non-admins eval they are already super admin.
honno is super trustworthy he would never do anything to mess with anyone

Actually, the pref is $Pref::Server::AutoSuperAdminList

thanks

Drugs can not be locked away via multiple giant pincodes, ridiculously hard hidden bricks, lockdowns, etc. Make it possible for police a bit.

Okay forget that, if you're going to force us to make our drugs a cakewalk for dumbass cops, you need to cut the price of drugs to ribbons or reimburse us for drugs that are confiscated, or make some sort of system to re-balance it in our favor. I've spent several hours making an impenetrable vault, I should be able to reap the benefits of that. Making pincodes are harder than batoning drugs will ever be.

I have seen people crack pincodes before. Just because Blockhead220202 can't break in by walking around in circles and spam activating every brick he sees, doesn't mean it's "too hard"
« Last Edit: October 30, 2015, 11:33:31 PM by Rally »

I mean like 5 pincodes with buttons A to Z and 1 - 9 is leaning towards impossible. Just know the limits.

I think the whole drug system just doesn't work, and the arguments happening here about it are clear evidence of that. There is unfortunately no in-between way when it comes to drug accessibility; they are either easy to get to or astronomically impossible to get to, and neither is an acceptable option. I'd say just throw out the whole system since this just makes gameplay so much more frustrating with such a poorly designed system.

I did just have an idea though for making drugs work with being accessible to cops. How about this:

  • Cops can only confiscate drugs from players that are online. If a player is online, and they own a drug stash, they have to try to protect their drugs from the cops.
  • Drug stashes remain invulnerable to batonning/busting while the dealer/owner is offline, and maintain their invulnerability until 1 minute after the dealer spawns (to give them time to ghost).
  • To confiscate drugs, the cops have to hit the drug brick for a considerably long period of time with the baton to acquire it, like how miners have to pick-swing for a while at bricks to acquire minerals.
  • When a cop attempts to confiscate drugs, it should send a warning message to the owner of the drugs that they're getting raided. This can give the dealer time to get back to his place to protect the stash if he isn't there.
  • To prevent players from simply disconnecting to abuse the drug invulnerability-when-offline, a stash of drugs should continue to remain vulnerable after the owner disconnects if the stash is already being batonned when he disconnects. However, if it's not being batonned when he disconnects, it'll immediately obtain immunity to being batonned.

I think if you implemented a system like this, allowing easy access to drug stashes by police wouldn't be a problem.
« Last Edit: October 31, 2015, 12:22:24 AM by Planr »

Hey, Cavik? Can you please check on your server, it's completely overrun by handicaps.

Can we get an admin on or something? We've got snipers on top of large buildings with some criminal able to pardon everyone cops are jailing.
TheFalcon is the pardoner, Kibbu, TechBlaze, and Drynium are a few of the snipers, they all appear to be teaming.

EDIT: Some of them are now suiciding to avoid arrest, RamboCreativity specifically
« Last Edit: October 31, 2015, 12:45:51 AM by TheBlackParrot »

Yeah, my policy on my CityRPG is as long as access isn't user-restricted, it's fine. I recommend you use the same tactic, RGGBNNNNN, cause you can follow the criminal. Chase them down and watch whatever they do, then repeat their actions. Watch them input the code, or watch what brick they click to reveal a secret passage. Otherwise drugs just become not worth it to the criminal as it's just too risky and pricy.

Can we get an admin on or something? We've got snipers on top of large buildings with some criminal able to pardon everyone cops are jailing.
What's hilarious is that this is basically how the end-game is set up to be played in this mod

Can someone raise the maximum lot limit? Most of my buildings require multiple lots because individual lots are too small.