Author Topic: Ideas to "revive" blockland (tip: living things cant be revived)  (Read 10631 times)

It would be really cool to see the devs make a "throwback" update, where the games goes back to the good ol' days of v20. They should however, make the update optional.
I don't get why people say this, serious or not, particularly when it comes as a response to "Blockland is dying, nothing new is being added".

"The game isn't being updated anymore, so I want to play an even older version". :/

I don't get why people say this, serious or not, particularly when it comes as a response to "Blockland is dying, nothing new is being added".

"The game isn't being updated anymore, so I want to play an even older version". :/

Maps were an extremely easy to way to make fun gamemodes quickly, with lower effort (and usually same entertainment) and meant newer players could do it alot easier.
You have to admit they were a pretty big part of the game

Maps were an extremely easy to way to make fun gamemodes quickly, with lower effort (and usually same entertainment) and meant newer players could do it alot easier.
You have to admit they were a pretty big part of the game
I definitely agree.

Just because something's a latest version, doesn't mean it's better than the previous versions.

I wonder if I'm the only one who has dreamed of (and naively attempted) creating a Blockland "sequel"?

Even if it's only a fantasy, being in a position where I could add content directly to the base-game would be great. It's either that or creating another knock-off lego building game that people will accuse of being a Minecraft ripoff.

I'm going to dump the main ideas I've brainstormed for "Sibble". The Blockland-ripoff/massively failed project that basically got me to learn about programming.

  • Technic bricks - hinges, turntables, bricks with rotating parts that move everything attached to them. The brick system would have to be revamped, but people expect (and have wanted for ages) to be able to build dynamic structures.
  • Tons of bricks, organized for easy access - the base game has only a small percentage of the full Lego catalog. With Minecraft and other voxel-ish building games being so prevalent, Blockland should market itself as being a more accurate simulation of lego-building to stand out, even if it's "blocko". With a lot more bricks, it would be key to make it easy to choose the brick you want.
  • Brick placing with the mouse - Using the numpad is weird, and a lot of people don't even have them, needing to resort to the even clunkier "laptop" configuration. If building is a huge part of the game, then it should be handled in an intuitive way. The most obvious control-scheme would be by using the mouse-pointer. Automatically snapping bricks to appropriate angles and placements would also enhance the ease-of-use.
  • A professionally-made, unified art-style - this one is really my benefit, but I still think that Blockland lacks any kind of atmosphere that could entice potential players from screenshots/videos/etc. The game right now has a cheap programmer-art look to it. I have clear ideas for what it should look and feel like, but you can PM me if you're curious.
  • Stop using Torque - I don't know really anything about game engines, but it just seems like a bad idea to keep holding on to an aging, heavily-modified engine with little to no support. If anything it makes modding a hundred times harder to get into, especially when you have to use an outdated Blender add-on to export to the out-dated format the game uses for models.

Lastly I want to throw out that Legos (the toy) were fun to me as a kid because it was also a social activity. I never really built with them alone, I was with my brother and our friends making up crazy adventures. There should be a big focus on the social-aspect of Blockland, whether that means doing something with the chat system, or weaving servers together into a massive world, it's just a vague thought.

All of these ideas are about appealing to new, potential players. In my mind they're the things that people expect from a game like Blockland when they hear about it for the first time. I've been playing for 7 years and it's my favorite game to play. I love the weird sense of humor everyone has, and seeing a blockhead spin around really fast spraying paint everywhere still makes me laugh. I love that ascii-terror and yaranaika are faces you can equip ingame. I want it to stay relevant, and more than anything I want it to see some bigger success.
« Last Edit: October 29, 2015, 06:05:30 AM by Squideey »

Maps were an extremely easy to way to make fun gamemodes quickly
luckily now we have the Gamemode system


...that isn't really used much...

luckily now we have the Gamemode system
You can't compare that to maps at all. It's something else.

You can't compare that to maps at all. It's something else.
well yeah
but in the context of "maps is an easy way to make fun gamemodes quickly" is where Gamemodes apply

its not like players have no idea about the forums; i mean we've got great steam guides like this one
http://steamcommunity.com/sharedfiles/filedetails/?id=445238031

The gamemode system is severely lacking in functionality.
We need to be able to change settings and choose a map before the gamemode is even loaded. Instead, we're stuck waiting till everything loads, then using a series of slash commands to fix everything up. Or just using custom and not having to deal with that.

putting this in big text because I feel like some people are missing an important point;
Before ANY big sales or anything that occurs that will attract more [new] players, the game NEEDS to be made more new-player-friendly.

Steam Workshop
New content is also a neat idea, but with the add-ons community it's not needed. What IS needed is Steam Workshop, since a lot of our new players are gonna come from Steam, it's a huge step in letting them modify their game easier!

Workshop is also a huge boost for the add-ons community too.

Except that like I said in my other two post, the workshop at the moment is a steaming pile of grabage, but I agree with needing to move away from Torque and we kind of do have to fix our semi-hostile behavior.

Haven't people come up with ways to make maps out of static shapes?

p sure thats for drama only but i edited my post anyway to further explain past "no"
it doesn't just apply to drama, dismissing any topic is bannable

To revive it, just use Shamchat and act as Badspot, advertising the game

Haven't people come up with ways to make maps out of static shapes?
its super laggy

I've been meaning to make a reply to a post or two on this thread after lurking for a while, but now there's already 8 pages.. anyway

Here's what I imagine happens when a steam users joins blockland:

1) Start the game having no idea what it really is because the trailer makes no sense
2) Click "Join a Game" because it's the most obvious button
3) Probably sort by players and join a random server
4) Blockland starts downloading 3000 files, so he leaves the server
5) Join another server
6) Still 2000 files
7) Alt tab and do something else while it loads for 20 minutes
8) Spawn, no idea how to do anything because the tutorial doesn't have an obvious button on the main menu
9) Ask how to do things
10) Get yelled at for not knowing how to do things already
11) Repeat with a few more servers
12) Leave

this is similar to my first experience playing blockland (I've only played it through steam). I didn't notice the tutorial right away so I pretty much just learned controls through the options menu after changing everything from default to something that I would be more comfortable with

I don't remember being yelled at but I do remember not receiving help after asking how to do things. like today I am still intimidated by the community if I feel like something I say is noobish or if I'm asking an obvious question (more so on the forums). I'm pretty sure that I found the forums on my own, and discovered add-ons that way too. add-ons became my favorite aspect of the game and it's mostly why I continue playing (generally in freebuilds)

servers like speedkart and freebuilds appealed to me the most, and I still like them very much. honestly I did like going to Tezuni's servers. other than these types of places nothing else really popped out

considering that I started playing after RTB and maps, I don't think that Blockland was really ever "alive" as it seems in this thread. however, I dont think that its very new-player-friendly and idk if it says something bad about the game if I only like going to these mainstream servers