This is a game concept that has been bouncing around in my head.
Basically, everyone in the game receives a mission. If they complete their objective they will receive points.
For example, a player might receive a mission to deliver a package or find a hidden item.
Of course the fun starts when missions conflict.
For example, one player's mission will be to guard a diamond, while another player's mission will be to steal the diamond.
Or a mission might just be kill someone.
This concept is similar to bounty hunter, except it's not limited to just killing.
Thoughts:
-The missions will likely have some kind of timer. Not sure if it should be "Everyone has 5 minutes to complete their mission" or if everyone gets their own personal timer based on mission difficulty.
-Some missions might have a dependency on each other such as the diamond guard and thief where the absence of one will make the other pointless.
-Harder missions will probably earn more points than easier ones, but how would I decide this scale?
-Should you be allowed to refuse a mission?
-If you die do you immediately fail the mission?
-How to deal with RDMers?
-Mission Modifiers: For example, disabled chat, small, large, horse
Mission ideas:
- Kill player X
- Get to point Y
- Protect X
- Get X
- Get X and get to Y
- Touch/Click someone with this mission
- Ride in vehicle Y
- Destroy vehicle Y
- Die from fall damage
I'd like some input from the community. Post about your opinion of this gamemode, ideas of missions, or thoughts that will need to be clarified.