Author Topic: Halloween Pack  (Read 15766 times)


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Halloween, the most giving time of year, and my favorite holiday.
It's not about the candy, it's about the holiday spirit!
Dress up, and share (or steal) candy!
Happy Halloween fellow Blocklanders.
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FEATURES

-Seven new spooky playertypes with custom sfx & animations
-A Witch-Broom Vehicle
-Candy Pile Brick
-Candy Pail Item
-Candy Emitter
-Candy Bar Explosion
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MEDIA

TRAITS:
UGLY
FAST
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TRAITS:
STRONG
SLOW
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TRAITS:
GRUMPY
BIG
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TRAITS:
AGILE
WEAK
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TRAITS:
SNEAKY
WEAK
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TRAITS:
FAST
STRONG
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TRAITS:
CREEPY
SNEAKY
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The sucker on the candy pile brick is paintable
Candy Pail changes to color of current paint
You lose it when you die so people can steal your candy
It can also be used as a melee weapon
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Tested on a clean install of Blockland

KNOWN BUGS:
-Hats cannot be worn by these player-types (yet)
-The bleeding from being a headless never stops unless you Self Delete

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Please report any others you may find!


& ENJOY!!
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« Last Edit: October 11, 2017, 12:12:07 AM by Goth77 »


Uh, do you need the base Blockhead model for reference?

Wow this is awesome!
yeah when compared to your models

these look like bootleg blockheads

feels nostalgic

I also like the candy pile and pail!

Nice pack brother, didn't know you were whipping something up like this. Good job :P

On a side note, it still bothers me how you don't use the default blockhead model as a base

Wow this is awesome!
feels nostalgic
I also like the candy pile and pail!
Nice pack brother, didn't know you were whipping something up like this. Good job :P
Thanks :D

Uh, do you need the base Blockhead model for reference?
On a side note, it still bothers me how you don't use the default blockhead model as a base
The only part of the models that are from the base model are the hands. I could easily make lower-poly hands in Blender than the default, I was just lazy and ripped the base model hands, lol. Believe it or not, quads are more efficient than tris to a minuscule degree. I can replicate the blockhead model pretty closely using less poly sculpting. I tried to stay similar to the original BL theme but also a bit of my own modeling style in I guess.

COMING SOON
The BooGhost
*sneak preview*

and my favorite holiday.
Yay, my birthday is your favorite holiday :D Since when was I famous again?

might want to fix the hands
and for the love of god please PLEASE improve the backgrounds
« Last Edit: October 30, 2015, 12:42:17 AM by fireking »

yeah when compared to your models

these look like bootleg blockheads
Unnecessary


it's frankenblock's monster for forgets sake

Believe it or not, quads are more efficient than tris to a minuscule degree. I can replicate the blockhead model pretty closely using less poly sculpting. I tried to stay similar to the original BL theme but also a bit of my own modeling style in I guess.

I recommend you stick with the default style if your going to try and replicate the blockhead anyways. All free handing it does is look laughably off. And that minuscule cut in faces is so minuscule in this instance that we'd need a decimal number 3 feet long to measure it.

It just looks off putting next to the player model ingame.

I don't think quads even work when it comes to DTS objects, like, only bricks are capable of using quads

yeah when compared to your models
Well there was no need for that... I don't even know you.