Just realized that I forgot to put Legodude as eliminated. Oops.
Kidalex90: Rolled a 10. CRITICAL SUCCESS! You punch HULKHOGAN in the face for 3 DMG,
killing him.
TheEpicMan: Rolled a 4 (Rolled 5 w/ -1 penalty). GOOD ENOUGH!
You self-revive with 3 HP.Zoltan: Rolled a 3. MEH! You wail on Cybertail's corpse with your bare hands,
slapping him back to life with 1 HP left.With the power of Macho Man Randy Savage, I will SNAP THE BOSS INTO A SLIM JIM!
Who? Going to assume its attacking a random person.
Legodude: Rolled a 1 (Roll 3 w/ -2 penalty). forgetUP! You attempt to snap the co-referee in half,
only for him to shove you down a flight of stairs. You break your arms on landing and promptly pass out.
Zharthon: Rolled a 9. SUCCESS! You manage to clothesline about half the participants out of the ring. Glass Joe, Kidalex, SubDaWoofer, and Space1255 are tossed out.
SCENARIO 2: The RingNEUTRALBoris Proletariat - 11 HP
PLAYER STATUS(6HP Max):The Murderous Cop - 3 HP
Co-refereeTheEpicMan - 3 HP
Cybertails - 1 HP
Still EliminatedLegodude - 0 HP,
INCAPACITATED ELIMINATEDZoltan - 3 HP
EliminatedGlass Joe - 0 HP,
INCAPACITATED ELIMINATEDSpace1225 - 4 HP
ELIMINATEDHULKHOGAN -
-2HP DEADER THAN DISCOKidalex90 - 3 HP
ELIMINATEDBreadfish - 1 HP
Eliminated but AliveZharthon - 4 HP
SubDaWoofer - 5 HP
ELIMINATEDNo "Scratch what I suggested earlier" posts.
Roll Penalty for eliminated players: -2
Players may attempt a self revive for this scenario with a -1 Roll Penalty, but not in other scenarios.Eliminated players can't jump back into the ring, but can still roll with a penalty.
New Players from this point on won't be able to join until the scenario ends.
0: Spectacular Failure With Injury and Chance of Death
1-2: forgetup With Injury
3-4: Minor Failure
5: Mixed Result (Pretty much nothing)
6-7: Slight Success
8-9: Success
10: Critical Success
11: Gone Horribly Right (AMAZING SUCCESS w/ Chance of Injury)
12: Really Pushing It (SPECTACULAR SUCCESS w/ Injury and Chance of Death)
13: JESUS! (EXTRAORDINARY SUCCESS w/ Instant Death)
Assisting adds +2 to a Roll and sacrifices your turn. Action Rolls are done for pretty much everything but reviving another dead player.
0 HP: Incapped(0-6)
0: You forgeted up. Your victim is now Dead.
1: Victim is still incapped.
2: Revive them incompetently with 1 HP
3-4: Revive them half-decently with 2-3 HP
5: Competent revival. Heal up to 4 HP.
6: Heal up to 5 HP.
7: Heal up completely. Critical success.
8: You overdid it and goofed horribly. The victim is now Dead.
-1 HP: loving Dead (0-6)
0: You botched it horribly. Victim is Deader Than Disco.
1-2: Victim is now incapped.
3: Revive them incompetently with 1 HP.
4: Revive them half-decently with 2 HP.
5: Competent revival. Heal up to 3 HP
6: Heal up to 4 HP
7: Heal up to 5 HP. Critical success.
8: You overdid it and goofed horribly. The victim is now Deader Than Disco.
-2 HP: Deader Than Disco (0-6)
0: You forgeted up. Your victim has been OVERKILLED.
1-3: Victim is now incapped.
4: Revive them incompetently. Heal to 1 HP
5: Revive them half-decently. Heal up to 2 HP
6: Competent revival. Heal up to 3 HP
7: Heal up to 4 HP
8: Botch it up horribly and OVERKILL Your victim.
-3 HP: OVERKILLED (0-6)
0-4: Your target is still dead. A bit of mercy, since you can’t Perma-Kill if you forget up here.
5: Victim is now incapped.
6: Somehow manage to revive them with 1 HP.
7: Revive them with 2 HP. It’s the best you can do.
8: You horribly mangle their body and throw them out of the game with the ULTIMATE forgetUP
-4 HP: PERMAKILLED
0-6: Why even bother?
7-8: You gather enough pieces of the guy to give him a proper burial.