Author Topic: Cheesypeesy's City RPG (Closed working on things)  (Read 2633 times)

Cheesypeesy’s City RPG Alpha

 Note - We will be resetting everything on reopen (sorry I know its bullstuff but it is Alpha)


Features
•   Plastic to build
•   Weather
•   50% base goes to Grocer
•   25% base goes to Gun Dealer
•   Baton opens doors
•   Lockpick opens locked doors and cars
•   Increased maximum jail time Removed
•   Fishing job
•   Buyable roads and sand (To make your own city)
•   Different armored doors (To withstand baton from cops)
•   /me to view stats


Patches
•   Decrease baton range
•   Slow down fishing
•   Make drug amount persistent between resets
•   Remove Damage from Snow
•   Increase maximum jail time
•   Fix and replace lock pick model
•   Find a way to detect rapidfire and disable it
•   Fix vehicle explosions damaging people w/ the owners id. (Trollers abuse)
•   Added admin commands like /grantplastic, /pardon, and /seteducation
•   Removed bullstuff from calendar




To-do list
•   Fix drug bugs Done
•   Fix and replace lockpickmodel Done
•   Fix baton not jailing Done
•   Different jvs doors are buyable(for security) Done
•   Add light, regular, and heavy baton Done


Map W.i.p




If you have any suggestions please feel free to post them!
« Last Edit: November 24, 2015, 10:40:13 PM by -Fate- »

I get that it's an 'alpha' but I sure hope you're intending on fixing those bugs before you host it, otherwise this will just be a repeat of the disaster that was VelocityLP's cityrpg

I get that it's an 'alpha' but I sure hope you're intending on fixing those bugs before you host it, otherwise this will just be a repeat of the disaster that was VelocityLP's cityrpg
Yea we will

build looks awesome; i love your cubescaping with the forest/mine area

Hi.  I'm the one doing most of the coding behind this project.  I've got a list of like- 4 things left to do on it.  Three of which are super easy.  From there we need to finish a building or two and, I think do some testing on our own.

I'm shooting for getting an open server up this weekend

Imo, make the map smaller with less lot space. Or add more public areas.

I get that it's an 'alpha' but I sure hope you're intending on fixing those bugs before you host it, otherwise this will just be a repeat of the disaster that was VelocityLP's cityrpg
Eh, I agree that the dedication and caring level from the Host and most admins was pretty bad, but it was still satisfying to play as long as a decent admin was on. People did enjoy it, even if the quality wasn't that great.
I'm shooting for getting an open server up this weekend
I can hook you up with a server. Contact me through steam.

Please for the love of god, don't make it a copy of that CRPG mod that everyone uses.  I and i think about every other Blockland member is sick of these.

Please for the love of god, don't make it a copy of that CRPG mod that everyone uses.  I and i think about every other Blockland member is sick of these.
I'm pretty sure it's an Iban edit.

Please for the love of god, don't make it a copy of that CRPG mod that everyone uses.  I and i think about every other Blockland member is sick of these.
I'm pretty sure it's an Iban edit.
It is. Which is pretty disappointing, because dglider (tendon) has the scripting capabilities to make a better version.

I hope you fix the drug system for this so that it isn't impossible for cops to reach people's drugs. There was a huge problem with that on Cavik's CityRPG and it destroyed the functionality of the whole system.

I hope you fix the drug system for this so that it isn't impossible for cops to reach people's drugs. There was a huge problem with that on Cavik's CityRPG and it destroyed the functionality of the whole system.
That's not because of the drug system, it's idiots making a block around the drug so no one can get to it.

There is a way to prevent this without making admin rules, though, what you can do is someone (Tendon) could make the baton do a container search and see if there is a drug nearby (do different ranges and make sure it uses all brick types instead of visible bricks), then make it fakekill for like 10 seconds, or something like that. Edit: Although I just realized this is a bad idea if there are tons of bricks nearby.

Maybe use static shapes for scanning?
« Last Edit: November 17, 2015, 10:43:12 AM by Kyuande »

That's not because of the drug system, it's idiots making a block around the drug so no one can get to it.

There is a way to prevent this without making admin rules, though, what you can do is someone (Tendon) could make the baton do a container search and see if there is a drug nearby (do different ranges and make sure it uses all brick types instead of visible bricks), then make it fakekill for like 10 seconds, or something like that.
That actually sounds like a really good idea!

I hope you fix the drug system for this so that it isn't impossible for cops to reach people's drugs. There was a huge problem with that on Cavik's CityRPG and it destroyed the functionality of the whole system.
One of our admins will do a drug check routine every day

One of our admins will do a drug check routine every day
And will they check to make sure the drugs are accessible to cops, and not just the owner?