Author Topic: Binkybadjln's No Chance MERP - Help Requested (medieval)  (Read 1382 times)

Binkybadjln's No Chance MERP
What is the server about? No Chance MERP?
This server is a normal medieval Mini Empires server but with a huge twist. The armies have stopped waiting for you to take your time. The battles are not pitted based on luck and turn taking, they instead rely your skill as a Blockland player. When a battle initiates, you will be forced into a 1v1 combat with that player on a battlefield. The combatants will both have their health and weapons set by the strength of their empire and what weapons their empires have. There are three rounds to the battle. If you lose the battle, your "army" is defeated.

There is NO LUCK involved, no rolls, no taking turns. This is real time action.

I need people who are experienced in MERP, know how to balance things, and will actively pitch ideas. Will you help me?

SHOOT ME A FRIEND REQUEST ON STEAM IF YOU WANT TO HELP:
http://steamcommunity.com/id/binkybadjln/

/so, BLF, what do you think of this idea?

It's got potential but you better damn well make sure items/armor/weapons are balanced.

so your saying my army of 30 trebuchets can be beaten by 1 soldier?
lame.

so your saying my army of 30 trebuchets can be beaten by 1 soldier?
lame.
The combatants will both have their health and weapons set by the strength of their empire and what weapons their empires have

You must be blind

If siege engines will be involved in combat, sign me the forget up

So if i don't put bricks down fast enough.... i lose? MERP should be about thinking, tactics and build skill. a amazing logical build should be able to take down a 4x2 tank that's blindly driving around in circles.

This literally defeats the entire purpose of MERP

So if i don't put bricks down fast enough.... i lose? MERP should be about thinking, tactics and build skill. a amazing logical build should be able to take down a 4x2 tank that's blindly driving around in circles.

This literally defeats the entire purpose of MERP
Please actually read the thread and then come back.

So if i don't put bricks down fast enough.... i lose? MERP should be about thinking, tactics and build skill. a amazing logical build should be able to take down a 4x2 tank that's blindly driving around in circles.

This literally defeats the entire purpose of MERP
did you read the op even


this is an interesting idea and i hope to see more of from it soon

while the idea of no turns is interesting, it could be terrible, simply because of the fact one person could say (for example) 'i swing the sword' 'i block the swing' and just have it go on forever.

the rolls are there to make sure these things don't really happen, and turns just make things a lot smoother and so chat don get spammed

if you have things in place to stop this then it's a great concept, i just see it causing drama and stuff during battles if it's either not turnbased/rollbased

interesting idea over all, not sure how well it'd play in reality, suppose it'd just have to be tested y'know

while the idea of no turns is interesting, it could be terrible, simply because of the fact one person could say (for example) 'i swing the sword' 'i block the swing' and just have it go on forever.

Please actually read the thread and then come back.

thank you for those who did actually read the op
but can you others please read a thread before you post??
« Last Edit: November 22, 2015, 08:24:42 AM by Hansome dude »

thank you for those who did actually read the op
but can you others please read a thread before you post??

i did read it, but it still doesnt clear up some things

during the 1v1 duel, what determines the damage dealt to the others health? if its just a static value then whoever attacks first would win a fair portion of the time

unless what you're talking about isn't an rp fight, then it makes sense, but it should really explicitly state that in the op

people assume rp with merp unless you say so


because blockland combat has no luck whatsoever with pings over 100ms

i did read it, but it still doesnt clear up some things

during the 1v1 duel, what determines the damage dealt to the others health? if its just a static value then whoever attacks first would win a fair portion of the time
There is NO LUCK involved, no rolls, no taking turns. This is real time action.

Both players get weapons based on their army strength. Then they fight to the death in an arena.
No bricks placed. Just a 1v1 deathmatch.

I like the idea.
But since increasing your army is based on how many bricks you place, it seems a bit too advanced for what a merp is.
If you had a system where you get limited on those merp figures you can place at certain times, it would make it more of a merpg feeling.
Like put them on a timer or by completing certain tasks.

But I do wish you luck with this.

The rolls make the game interesting. If you're a fledgling tribe and some giant forgetin empire decides to attack you, you get a sword and they get a rocket launcher? Certainly no luck involved here.

Both players get weapons based on their army strength. Then they fight to the death in an arena.
No bricks placed. Just a 1v1 deathmatch.

it should really explicitly say that in the op because usually
people assume rp with merp unless you say so

The rolls make the game interesting. If you're a fledgling tribe and some giant forgetin empire decides to attack you, you get a sword and they get a rocket launcher? Certainly no luck involved here.

this, most decent merp servers won't rely entirely on the rolls, but mainly common sense. if it's 2 people vs 200 then no stuff you've lost and i personally prefer rolls

doesn't mean this idea is terrible, its just different