Author Topic: Tutorial/medieval build. Need suggestions/builders.  (Read 3066 times)

My only suggestion I will give you.


Don't make symmetrical castles. My castle is completely asymmetrical like a real castle. In the event an intruder breaks in my castle he won't know the layout because it's completely mazy. I would have the upper hand.

When you make a symmetrical castle your layout is completely obvious. Any invasions your castle is vulnerable to attack.

woah that's pretty cool

My only suggestion I will give you.


Don't make symmetrical castles. My castle is completely asymmetrical like a real castle. In the event an intruder breaks in my castle he won't know the layout because it's completely mazy. I would have the upper hand.

When you make a symmetrical castle your layout is completely obvious. Any invasions your castle is vulnerable to attack.

It is already pretty asymmetrical. as it is based off the tutorial which is asymmetrical.

woah that's pretty cool

Thank you. I was worried the design I picked was going to turn out looking weird, but it ended up look way better than I had expected. Hopefully I can make the village around it look just as good.

not bad

what's the brickcount?
So far it is pretty close to 21,000. When all the walls and village is added I think it will be twice if not three times that at least, though I am not good at estimating.

It is already pretty asymmetrical. as it is based off the tutorial which is asymmetrical.

Every side matches up though, looks symmetrical.


Mine is asymmetrical.


Every side matches up though, looks symmetrical.


Mine is asymmetrical.

[Picture]
The parts you may see may look a little symmetrical but it is a sizable castle. It is shaped just like the tutorial as it is build off from it.

Update: The main castle is official done (might still add minor details as I think of them but it is finished). Next up is working on walls and terrain. I could use help with both of those as well as the town. I plan on having a few forts, a race track, and some underground tunnels as well. I have not really been getting help (with the exception of a few small things) which makes progress slower, but I do not plan on giving up on this build quite yet.

Edit 1: And if anybody has any suggestions on building nice looking trees I could use some. The default trees are kind of small.
« Last Edit: November 22, 2015, 07:14:51 PM by Crazy ManMan »

well man just remember


when working on large projects
you should devote a small part of your day on it, and do this every day
until it becomes part of your routine

well man just remember


when working on large projects
you should devote a small part of your day on it, and do this every day
until it becomes part of your routine
I usually just binge work on it and then do something else for a while and then binge work on it again. It works well with my ADHD attention span.

I usually just binge work on it and then do something else for a while and then binge work on it again. It works well with my ADHD attention span.
well, as long as it works

Just to let everybody know I still need builders. I have made quite a bit of progress but this will take much longer to finish if I can not get assistance in the process. Pipe Fox has helped quite a bit but other than that I have not really gotten any assitance and barely any suggestions.

My only suggestion I will give you.


Don't make symmetrical castles. My castle is completely asymmetrical like a real castle. In the event an intruder breaks in my castle he won't know the layout because it's completely mazy. I would have the upper hand.

When you make a symmetrical castle your layout is completely obvious. Any invasions your castle is vulnerable to attack.
Lots of real castles are symmetrical, even in the layout of interior rooms.
Assymetricality is just as likely to cause problems in defence as you can't always defend one side as easily as another.
Most assymetrical castles are designed such only to fit and take advantage of the land they are built upon.

Also, making the castle a maze is loving pointless, because you only hamper your own ability to get around it quickly.
If an enemy has breached the walls of your castle then maze or not, you're likely forgeted. Only another bastion/fort in the castle will help.

Update: I am taking a break from the game for a while. If you would still like to have this map read this link.
http://forum.blockland.us/index.php?topic=288978.new#new

UPDATE: I have decided to take this project back up and have started working on it already. I also have plans to make it even better than just a build on top of the tutorial, and make it compatible with all of the defult game modes as its own map for them.

Lots of real castles are symmetrical, even in the layout of interior rooms.
Assymetricality is just as likely to cause problems in defence as you can't always defend one side as easily as another.
Most assymetrical castles are designed such only to fit and take advantage of the land they are built upon.

Also, making the castle a maze is loving pointless, because you only hamper your own ability to get around it quickly.
If an enemy has breached the walls of your castle then maze or not, you're likely forgeted. Only another bastion/fort in the castle will help.

Not if the walls are made of mirrors, the enemy wont know what side your coming from!



More ontopic though McZealot is right, anyone who can figure out how to install a gamemode isn't going to need a tutorial. You should focus attention more on some of the things the tutorial doesn't cover, and you should probably have a look at finding a third color for the castle too.

Not if the walls are made of mirrors, the enemy wont know what side your coming from!



More ontopic though McZealot is right, anyone who can figure out how to install a gamemode isn't going to need a tutorial. You should focus attention more on some of the things the tutorial doesn't cover, and you should probably have a look at finding a third color for the castle too.

The current unfinished version that is available for download covers plenty of things many may not have known, including many little known tricks and thing that many have not bothered to learn (such as macros, /commands (all of them), and console commands ('all' of them)). It has many of the basics that were skipped but advances well beyond that. Beyond that the version that is being worked on that will be the final product will be more than just a tutorial map, it will be a one size fits all for all default game modes in the game. The only problem I may face now is I worry about hitting the brick limit. I am getting close to half way there and I still have much to build so it just might reach it before I finish which would be a shame.