Secondary MeleeVersion 4.0.3+Right click (jet keybind) to punch people/bots a short distance away from you and do minimal damage, can punch multiple targets in front of you at once
+Push distance and damage is dependant on your current distance from your target and how close to your crosshair they are
+Punch charge system, repeatedly punching several times makes future punches slower
+Punching someone cools down your punches slightly faster
+Punching air makes your punches take longer to recharge
+Every 5 seconds if you get a two punches combo on someone you will be able to slap them which hits them 30% further
+Punch and slap sound
+If you would rather use it as an item an item is added called Secondary Melee and is independent of the melee enable pref
+Includes a keybind so players with the mod can map the melee to whatever key they want
+2 Punch swinging sounds
+Punch explosion effects
+CI
Coders:
To disable melee on an item add
disableMelee = true; into your item/image datablock
Preference | Default | Description |
$Pref::SecondaryMelee::MeleeMode | 1 | Whether it is enabled/disabled in minigames (set it to 2 to make it enabled out of minigames) |
$Pref::SecondaryMelee::MeleeDamage | 5 | The damage done on each punch |
$Pref::SecondaryMelee::SlapDamage | 15 | The damage done on each slap |
$Pref::SecondaryMelee::MeleeForce | 1 | The push force multiplier |
$Pref::SecondaryMelee::MeleeCharges | 3 | The amount of charges you hold, setting to -1 disables charges |
$Pref::SecondaryMelee::MeleeCooldownRate | 1000 | The time in milliseconds for another punch to charge |
The top three prefs will be added to RTB Prefs if RTB is enabled
Server_MeleeSwololol.com
60 kbStandalone Melee Keybind(Unnecessary if you already have the server mod)Client_MeleeBindSwololol.com
0.4 kb